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Godot 3.1.1
GLES 3
Windows 7 64-bit
Nvidia GeForce GTX 750 Ti
The shadow_contact property of 3D light nodes still affects GeometryInstance nodes that have had their cast_shadow property set to SHADOW_CASTING_SETTING_OFF
Directional Light
Omni Light
Spot Light
Steps to reproduce:
Add a MeshInstance and set its cast_shadow property to SHADOW_CASTING_SETTING_OFF
Add any light and set its shadow_enabled property to true
Set the light's shadow_contact property to any value >0
Godot 3.1.1
GLES 3
Windows 7 64-bit
Nvidia GeForce GTX 750 Ti
The
shadow_contact
property of 3D light nodes still affects GeometryInstance nodes that have had theircast_shadow
property set toSHADOW_CASTING_SETTING_OFF
Directional Light
Omni Light
Spot Light
Steps to reproduce:
cast_shadow
property toSHADOW_CASTING_SETTING_OFF
shadow_enabled
property totrue
shadow_contact
property to any value >0Minimal reproduction project:
Shadow Contact Issue.zip
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