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The "Inspector" dock resizes itself when selecting a node with a long name #33741
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groud
changed the title
The "Inspector" doc resizes itself
The "Inspector" dock resizes itself
Nov 19, 2019
I think this is based on name size. If the name is short it do not happen. |
Calinou
changed the title
The "Inspector" dock resizes itself
The "Inspector" dock resizes itself when selecting a node with a long name
Jan 2, 2020
ghost
mentioned this issue
Jan 19, 2020
Seems to go back quite a bit, bisected it to f275de2 @YeldhamDev Not sure though why, or if it runs deeper still. |
@Torguen Does this only happens when clicking nodes in the remote tree? If so, it means that the warning needs to have it's text clipped as well. |
It seems so, it only happens in the case you mention. |
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Godot version:
3.2 beta 1 mono
OS/device including version:
win10 64 home
Issue description:
Selecting some nodes causes the editor (the inspector doc) to resize windows called "docs" by itself.
I think that should not happen, simply if there is not enough space all the editors draw what fits in the space.
Size resizing occurs in the "Inspector" and "Node" right zone.
Steps to reproduce:
Simply select the "AnimationPlayer" node and then the "CollisionShape2D" node.
In the gif you can see that I allocated a lot of space and still, the editor is still resizing.
This cannot happen even if there is not enough space, the buttons and all panels must maintain their fixed position as long as the user does not change it.
This cannot be a problem of space because there is enough room to draw everything.
Minimal reproduction project:
testEditor.zip
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