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Collision detected only when moving #34124
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Can confirm same bug in 3.0.6 as well. |
Tested with RigidBodies2D in 3.1.2 stable, exactly the same result. Collision are not detected when shape properties are changed in code or via animation, but are detected when RigidBody2D is moving. Same results throughout in 3.2 as well. This really is a problem for users of the CollisionPolygon2D as with the CollisionPoligon2D the main advantage is in animating the Polygon vertices. Just moving or scaling the Area2D is not a substitute. |
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This works @iamiota but makes absolutely no sense to me whatsoever. |
Godot version: 3.1.2 stable
OS/device including version: Win7
Issue description:
Collision is only detected when either colliding object is moving.
Steps to reproduce:
Animate the CollisionShape of an Area2D and try to detect it in another not moving object.
Minimal reproduction project:
Collision_only_when_moving.zip
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