We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot version: 3.2 stable
OS/device including version: Ubuntu 19.10 Issue description: I want to reproduce this behavior in 3D:
The rigid bodies are set in Character mode, and the gravity is set to 0.
When I try to do that same in 3D (locking the Y-axis in the rigid body) I get this result:
The bodies stay still no matter what.
Minimal reproduction project: minimal_reproduction_project.zip
The text was updated successfully, but these errors were encountered:
ConcavePolygonShape is not supposed to be used for moving rigid bodies. There are warnings about that on the CollisionShape nodes in your project:
ConcavePolygonShape
CollisionShape
ConcavePolygonShape doesn't support RigidBody in another mode than static.
It works as expected if you use a ConvexPolygonShape or BoxShape instead, so closing.
ConvexPolygonShape
BoxShape
Sorry, something went wrong.
No branches or pull requests
Godot version:
3.2 stable
OS/device including version:
Ubuntu 19.10
Issue description:
I want to reproduce this behavior in 3D:
The rigid bodies are set in Character mode, and the gravity is set to 0.
When I try to do that same in 3D (locking the Y-axis in the rigid body) I get this result:
The bodies stay still no matter what.
Minimal reproduction project:
minimal_reproduction_project.zip
The text was updated successfully, but these errors were encountered: