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Issue description: Multiplayer Bomber example crashes when spamming bombs in different positions with 3 clients connected. 2 clients were remote. ERROR: RPC 'exploded' is not allowed on node /root/world/players/805868251 from: 1. Mode is 2, master is 805868251. At: core/io/multiplayer_api.cpp:291
Steps to reproduce: Have all players repeatedly drop bombs near each other. May be involved with other players receiving damage or the game ending.
Minimal reproduction project: n/a
The text was updated successfully, but these errors were encountered:
How many clients were connected on the server? Did you do anything specific to trigger a crash (like spawning a large amount of bombs at the same position)?
Also, please fill the issue template instead of replacing it.
Most likely fixed in recent Godot 3 and 4 after #38119 . Closing as there have been no recent reports of such crashes, but feel free to comment (or open a new issue) if you are still experiencing it.
Godot version: v3.2.1.stable.official
OS/device including version: Windows 10
Issue description: Multiplayer Bomber example crashes when spamming bombs in different positions with 3 clients connected. 2 clients were remote.
ERROR: RPC 'exploded' is not allowed on node /root/world/players/805868251 from: 1. Mode is 2, master is 805868251. At: core/io/multiplayer_api.cpp:291
Steps to reproduce: Have all players repeatedly drop bombs near each other. May be involved with other players receiving damage or the game ending.
Minimal reproduction project: n/a
The text was updated successfully, but these errors were encountered: