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Multiplayer Bomber example crashes #38549

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Vine2D opened this issue May 7, 2020 · 3 comments
Closed

Multiplayer Bomber example crashes #38549

Vine2D opened this issue May 7, 2020 · 3 comments

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@Vine2D
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Vine2D commented May 7, 2020

Godot version: v3.2.1.stable.official

OS/device including version: Windows 10

Issue description: Multiplayer Bomber example crashes when spamming bombs in different positions with 3 clients connected. 2 clients were remote.
ERROR: RPC 'exploded' is not allowed on node /root/world/players/805868251 from: 1. Mode is 2, master is 805868251. At: core/io/multiplayer_api.cpp:291

Steps to reproduce: Have all players repeatedly drop bombs near each other. May be involved with other players receiving damage or the game ending.

Minimal reproduction project: n/a

@Calinou
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Calinou commented May 7, 2020

How many clients were connected on the server? Did you do anything specific to trigger a crash (like spawning a large amount of bombs at the same position)?

Also, please fill the issue template instead of replacing it.

Edit: I merged the post below with OP.

@godotengine godotengine deleted a comment from Vine2D May 7, 2020
@KoBeWi
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KoBeWi commented May 23, 2020

Isn't this demo issue?

@Faless
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Faless commented Nov 15, 2022

Most likely fixed in recent Godot 3 and 4 after #38119 . Closing as there have been no recent reports of such crashes, but feel free to comment (or open a new issue) if you are still experiencing it.

@Faless Faless closed this as completed Nov 15, 2022
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