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OS/device including version:
Windows 10, nVidia graphics . .
Issue description:
It looks like animations are imported incorrectly . . The base animation, in Blender, had 5 steps, here . .
However, in Godot, it looks like there are keyframes, that weren't made, in Blender . . .
Not sure, if there's an error, in the importer, or so . .
Steps to reproduce:
Just imported a .glTF, and it looks like it ' scrambled ', or added to the animations . . It's not important, the animation LOOKS fine, but I like a 1-to-1 import, if possible . . Also, well, it might be a bug, can't say . . .
Minimal reproduction project:
Uhh, just make a simple keyframe animation, say for characters, and move it into Godot, after importing, the keyframes don't match, what was in the 3D DCC, Blender . . Thx . . .
The text was updated successfully, but these errors were encountered:
I don't think there's any bug here, as it's probably just that Blender doesn't show all of the bones that are getting transformed by an animation, something that Godot shows.. so the Extra stuff you are seeing is like fingers and such getting transformed when you lift an arm, if you get what I mean..
Well, I'm noob, it's just weird it doesn't look like, in Blender . . also, I haven't animated the fingers, only some bones have keyframes, and well, at least I didn't do that, in Blender . . So, it ' might ' be corrupt data, was thinking maybe Godot auto-optimized data on import, but I'd like to may-be do that manually, so I know it's WYSIWYG . .
Well, prob. something I don't understand, not sure <3 . . . .
Godot version:
Godot 4 build, from today . .
OS/device including version:
Windows 10, nVidia graphics . .
Issue description:
It looks like animations are imported incorrectly . . The base animation, in Blender, had 5 steps, here . .
However, in Godot, it looks like there are keyframes, that weren't made, in Blender . . .
Not sure, if there's an error, in the importer, or so . .
Steps to reproduce:
Just imported a .glTF, and it looks like it ' scrambled ', or added to the animations . . It's not important, the animation LOOKS fine, but I like a 1-to-1 import, if possible . . Also, well, it might be a bug, can't say . . .
Minimal reproduction project:
Uhh, just make a simple keyframe animation, say for characters, and move it into Godot, after importing, the keyframes don't match, what was in the 3D DCC, Blender . . Thx . . .
The text was updated successfully, but these errors were encountered: