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get_viewport().get_texture()
appears too bright when exported to HTML5 (GLES3)
#50171
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Calinou
changed the title
[HTML5] get_viewport().get_texture() appears way too bright when exported to HTML5
Jul 4, 2021
get_viewport().get_texture()
appears too bright when exported to HTML5 (GLES3)
@Calinou It works fine in the GLES2 renderer. |
@kelteseth Please upload a minimal reproduction project to make this easier to troubleshoot. |
@Calinou Simply use the HTML5 preview and switch between GLES2 and GLES3. Here is my test project: |
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Godot version
3.3.2.stable.official
System information
Windows 10, Chrome / Firefox, RTX 2080
Issue description
I'm using get_viewport().get_texture() to capture the viewport to make a transition from a scene to another.
On Windows it works fine, but when using HTML5 export, the captured texture is way too bright:
Occurs on Chrome and Firefox
Steps to reproduce
Open minimal reproduction project and test on Windows and in Chrome
Minimal reproduction project
HTMLViewportTooBright.zip
The text was updated successfully, but these errors were encountered: