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Unexpected tiles overlap on a repetitive pattern #54006
Comments
cc @groud |
This is an expected behavior. TileMap is using different quadrants, which are different CanvasItems that are drawn in batches. |
Yes, but you also need to enable it on the TileMap node itself. In the Node2D/Ordering category. |
OK thank you. It was not obvious at all. New tiles editor is really cool but much less intuitive than the old one. |
Godot version
v4.0.dev.20211015.official [f113dc9]
System information
Windows 10
Issue description
Tiles overlap on a repetitive pattern (right and left on the following screenshot):
Steps to reproduce
Using the tile in reproduction project (isometric, 100x226 where the "ground zone" is 100x200):
Scene
(Control
in my example, you can change theScale
tox=0.5,y=0.5
to get more information on screen)TileMap
TileSet
Tile Shape
of thisTileSet
toIsometric
Tile
of thisTileSet
tox=200,y=100
(image 1)TileSet
add a new AtlasTexture
with tile in reproduction project (Answer No if Godot ask to auto generate tile)Texture Region Size
tox=200,y=126
(image 2)Texture Offset
tox=0,y=-26
(image 3)Minimal reproduction project
tile_bug.zip
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