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Improve error reporting when fail to create .import file #69911
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Godot 4.8 beta, are you sure? Version 4.0 is still beta. |
Related to #69369. It's possible that removing the @AdamKokrito Please upload a minimal reproduction project to make this easier to troubleshoot.
OP is referring to 4.0.beta8. |
Done |
@Calinou I am also experiencing this bug on macOS on 4b10. Deleting the |
I reopened my project with 4b8 and imported some files then reopened the project in 4b10. From then on I was able to reuse my project in 4b10 in addition to importing new files in 4b10 so I am now unblocked. :) |
EDIT: Please disregard this. I just noticed that LFS wasn't correctly configured on the linux machine. This is embarassing :D |
I found this issue with the latest 4.0.beta11. No matter what new The error messages:
I'm running Windows 10. This is the project with the issues: EDIT: Tried with beta 12 and same happens. Tried removing the |
That's indeed not a PNG. Interestingly though, for me on Linux the file is ignored and not visible in the FileSystem dock, so I have no errors. |
No clue what the _T_Grid is, when looking up the model I see something else,
Either the texture file is named "leila_gun_d.tga.png" or Sketchfab website is mistakenly recognizing tga as png? |
I'm also experiencing this issue. I am unable to import files via two importer addons (.vox and .sfxr files) and also TTF font files, which should work without addons. All files imported before updating from Godot 3.5 to Godot 4.0 beta 10 work fine. In 4.0, new files show red X icons and the importer panel shows the message seen in Coppolaemilio's screenshot. I've tried importing new files with Godot 4.0 beta 8, 10, 11 and 12 with the same results. The errors that shows in the console when I try to add new files are:
Thankfully, PNG files are still importing fine. |
Started with Beta 11, but moving to Beta 13 didn't change it.
I started to have an issue with importing new audio files too. One thing I found was that one image for some reason was considered corrupted and it bricked importing. After deleting it other images got imported. P.S. It fixed Audio file importing. |
A user on Reddit reported a similar issue. Their solution was rather drastic, so I don't think that's what we should prescribe, but I'll leave it here for reference: https://www.reddit.com/r/godot/comments/10ky7vt/how_do_i_solve_png_not_being_imported_i |
I am getting this problem on macOS on Godot 4 beta 16. This is on a new project that I am starting fresh on beta 16. I'm having issues with both PNG and OGG files at the moment. |
If anybody is able to reproduce this on 4.0rc3, can you please zip up your project folder ideally minimally reproducible, or list exact steps. a lot of the comments here are outdated and some bugs were fixed in earlier release candidates. |
My side of it is solved, so I would feel good closing it, but probably better to wait for @AdamKokrito to confirm. |
@lyuma Thanks for continuing to check back on this issue. I just reproduced this problem on macOS 12.6.1 using Godot 4 RC4 with the Digital Audio pack from Kenney and I think I've figured out my problem at least... When I unzip the file, I get the following structure:
Throwing this into my Godot project gets me the red X issue. Upon further inspection, I only have read privileges in the extracted Now my question is how can Godot present the user with an informative error message when it cannot create the |
I've narrowed it down a bit - it happens with Compatibility Rendered. Forward+ works fine. Not sure which of these log messages are directly related:
|
Godot version
godot 4.0 beta 8
System information
Linux Ubuntu 22.04.1 LTS
Issue description
When importing new files like (png,jpeg,ogg..). The engine doesnt make an "example".import file .When i started the project i did not have this issue .I tried to fix it by opening the project with other versions of godot 4 but it did not work. (godot 3.5 didnt have this issue)
Steps to reproduce
Minimal reproduction project
import bug.zip
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