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SSAO doesn't work in viewport with transparent bg #70670
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Please try this with #72838 applied, it works for me in my test scene: |
@BastiaanOlij I can't reproduce this bug on any 4.0 beta build. Is it possible to apply your PR to 3.5? |
The SSAO implementation in 4.0 is entirely different from the one in 3.5 (along with the rendering backend), so no. |
Unlink PR then please. |
@Handagotes Not possible in github afaik |
@Zireael07 will I be able to reopen this issue when PR will be merged? |
@akien-mga thanks |
Oops, sorry I went through so many PRs yesterday to see which ones were related, I missed this one was 3.5.. |
Godot version
3.5.1.stable
System information
Windows 10, GLES3, GTX 1070ti
Issue description
Turning on 'Transparent BG' property in viewport with 3D objects in it disables the SSAO effect.
Steps to reproduce
Minimal reproduction project
ssao test.zip
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