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Generate Lods option does not import models correctly #71141
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I have explained many many times in the past whenever it has been reported that leaf bones do not show up, but it is due to the different way of defining bones in Blender and gltf, and there is no bug in the GUI and Bone animation. The only problem here is that the skinning is missing, and I can confirm that it previews fine in the gltf viewer, so this is an issue with the godot importer. |
Upon closer look, it seems that the vertices are missing, not the Skining missing. Is it Lods problem? Is there any idea? @fire |
@TokageItLab I know you've explained it many times, but is it documented? I can't see it anywhere in the Godot docs, so no wonder people keep wondering about their bones... |
@Zireael07 For leaf bone should certainly be documented. I will add pipeline documentation for blender later... |
In #73734 I attempt to resolve this bug by setting a minimum of 256 triangles and also assigning every attribute into the simplification algorithm. |
Godot version
v4.0.alpha10.official [4bbe7f0]
System information
Windows 10
Issue description
I've noticed that gltf files imported from Blender are missing all leaf bones in the scene view and in the skin weights, yet the bones are still selectable in the Skeleton3D inspector window.
This is how the animation appears in Blender:
This is how the imported animation appears in the scene:
2023-01-10.01-16-54_Trim.mp4
Steps to reproduce
Open the zipped scene, right click on
test.gltf
and selectNew Inherited Scene
, play thetest_anim
animation in theAnimationPlayer
and view the bones in theSkeleton3D
inspector.Minimal reproduction project
ArmatureImportIssue.zip
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