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Thanks for the good effort and job in the engine. It's very improved now.
I like to share a issue that happens when toggling Multi-Thread in Rendering -> Driver and the scene tree have CPU Particles 2D Node in some CharacterBody2D and you try to run the project
I have reproduced this issue in beta 9 and still in beta 12 of 4.0 version.
It just close the game after run, no warn, no alert, no notable error.
The game run just fine if Single Mode is enabled in Render Drive. Only happens when Multi-thread and CPU Particles 2D are in use
Steps to reproduce
In any project:
Access Project Settings-> Rendering -> Driver -> toggle Multi-Threaded in Thread Model
Minimal reproduction project
A minimal project that have at least one scene with a node that have a CharacterBody2D with a PolygonShape2D, some Collision2D for the Body and a CPUParticle2D as children.
The text was updated successfully, but these errors were encountered:
Godot version
4.0 beta 12
System information
Windows 11
Issue description
Hello.
Thanks for the good effort and job in the engine. It's very improved now.
I like to share a issue that happens when toggling Multi-Thread in Rendering -> Driver and the scene tree have CPU Particles 2D Node in some CharacterBody2D and you try to run the project
I have reproduced this issue in beta 9 and still in beta 12 of 4.0 version.
It just close the game after run, no warn, no alert, no notable error.
The game run just fine if Single Mode is enabled in Render Drive. Only happens when Multi-thread and CPU Particles 2D are in use
Steps to reproduce
In any project:
Access Project Settings-> Rendering -> Driver -> toggle Multi-Threaded in Thread Model
Minimal reproduction project
A minimal project that have at least one scene with a node that have a CharacterBody2D with a PolygonShape2D, some Collision2D for the Body and a CPUParticle2D as children.
The text was updated successfully, but these errors were encountered: