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I can confirm this on 4.0.2 (Linux, GeForce RTX 4090 with NVIDIA 530.41.03). This only seems to occur with non-uniform scaling, not uniform scaling. This occurs both when the scale is positive or negative.
This doesn't occur when using Forward Mobile, as it doesn't use clustering.
Calinou
changed the title
Decals scale cause clustering artifacts
Vulkan Forward+: Scaling a decal non-uniformly causes clustering artifacts to appear
Apr 18, 2023
Godot version
v4.0.rc5.official
System information
Win 10, Vulkan API 1.3.224, RTX 4070 Ti
Issue description
Decal create clustering artifacts when non uniform Y size and Y scale:
Decal_bug_thing.mp4
Steps to reproduce
Decal size non-uniform (2,1,2)
Set scale non uniform (1,0.25,1)
Reproduction.mp4
Minimal reproduction project
Decal_Clustering.zip
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