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adding input action manually device 0 vs -1 #85396
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This is likely because You can change this part with the option button that says "Any Device", to select a specific device number There is probably an option when recording to not assign the specific device as well, unsure though will look through the editor tomorrow |
hi @AThousandShips, I get the option you mentioned is not visible to me. I'm using v4.1.3.stable.official [f06b6836a]. there are more inconsistencies with other values. |
You are right, the action part is specifically for the non-keyboard devices, I'm not sure exactly about this case and setup or what is appropriate here |
Edit: I misread what you meant as both actions are in the editor dialog, nevermind. |
to chime in, I would expect that the result be exactly the same, no matter if I capture a key by pressing it or choosing it from the key list. additionally I would expect that I can choose the device (if this is even relevant, otherwise the device should always be the same). also, it might be a bug that |
This is likely due to the same reason listed above, the selection from the list hasn't been updated to reflect the device change but listening does as it uses the system itself |
gotcha, so we got a bug then I assume 🙂 |
Godot version
v4.1.3.stable.official [f06b6836a]
System information
macOS 14.1.1 (23B81)
Issue description
when adding an input action and e.g. pressing
W
on the keyboard and then adding that key, results in a differentdevice
in the project settings than choosing that key manually from the treeSteps to reproduce
W
on the event config screenW
manually on the event config screenMinimal reproduction project
N/A
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