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Hi I'm a student, currently completing a course where i need to solve an issue for an open source project and I chose godot .I have managed to solve this issue by removing the canvas_item_add_clip_ignore on the has_focus if block the Focus Style Box does not clip anymore and is the same has the TextEdit. Is this as intended? Because the StyleBox seems to be behind the panel for some reason. Its just asthetics i dont know if this is relevant for this issue or not.
Is this as intended? Because the StyleBox seems to be behind the panel for some reason. Its just asthetics i dont know if this is relevant for this issue or not.
The canvas_item_add_clip_ignore() calls in question have always been present in Godot, even from its very first open source commit:
Tested versions
System information
Godot v4.3.dev3 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
When exploring the
Theme
and clicking inside theTree
node, the focusStyleBox
is drawn outside of the bounds, overlapping with the Godot editor.Steps to reproduce
Tree
nodeStyleBox
Minimal reproduction project (MRP)
theme.zip
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