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Debian GNU/Linux trixie/sid x86_64 - Vulkan Forward +
Baking lightmap crash
It used to work, but it doesn't since the 4.4-dev4. I have other environnment to bake, but they also crashes with different errors (malloc and stuff)
surrounding-to-delete.tar.gz
The text was updated successfully, but these errors were encountered:
I was unable to reproduce the issue, maybe only happens with nvidia gpu?
Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 threads)
Sorry, something went wrong.
Or because you are using windows.
it doesn't crash on Mac M3Max 4.4 dev4
Closing it since it doesn't crash anhmore with Godot 4.4-dev5 !
Great work thanks <3
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Tested versions
System information
Debian GNU/Linux trixie/sid x86_64 - Vulkan Forward +
Issue description
Baking lightmap crash
Steps to reproduce
It used to work, but it doesn't since the 4.4-dev4. I have other environnment to bake, but they also crashes with different errors (malloc and stuff)
voxelgi-crash.mp4
Minimal reproduction project (MRP)
surrounding-to-delete.tar.gz
The text was updated successfully, but these errors were encountered: