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[4.4-dev-4] VoxelGI baking crash #98994

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xsellier opened this issue Nov 9, 2024 · 4 comments
Closed

[4.4-dev-4] VoxelGI baking crash #98994

xsellier opened this issue Nov 9, 2024 · 4 comments

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@xsellier
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xsellier commented Nov 9, 2024

Tested versions

  • Reproducible in 4.4-dev-4
  • Debian GNU/Linux
  • AMD Ryzen 7 5800X
  • NVIDIA GeForce RTX 3070

System information

Debian GNU/Linux trixie/sid x86_64 - Vulkan Forward +

Issue description

Baking lightmap crash

Steps to reproduce

  • Download attached tar.gz
  • Create empty project
  • Extract tar.gz into the new project
  • Import GLTF
  • Add VoxelGI to the project
  • Bake lightmap
  • Crash I get one of these:
    • free(): invalid next size (normal)
    • malloc(): invalid size (unsorted)

It used to work, but it doesn't since the 4.4-dev4. I have other environnment to bake, but they also crashes with different errors (malloc and stuff)

voxelgi-crash.mp4

Minimal reproduction project (MRP)

surrounding-to-delete.tar.gz

@matheusmdx
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I was unable to reproduce the issue, maybe only happens with nvidia gpu?

Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 threads)

@xsellier
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Or because you are using windows.

@snougo
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snougo commented Nov 11, 2024

it doesn't crash on Mac M3Max 4.4 dev4

@xsellier
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xsellier commented Nov 22, 2024

Closing it since it doesn't crash anhmore with Godot 4.4-dev5 !

Great work thanks <3

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