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Implement decals #37861

Merged
merged 1 commit into from
Apr 14, 2020
Merged

Implement decals #37861

merged 1 commit into from
Apr 14, 2020

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reduz
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@reduz reduz commented Apr 14, 2020

image

Also implemented decal atlas, so projectors and other stuff can eventually be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h

continue; //out of decal
}

//we need ddx/ddy for mipmaps, so simulate them
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This ended up pretty cool, did not expect it could be made so efficiently, so thanks Matias Goldberg for explaining me how to do it.

Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
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reduz commented Apr 14, 2020

Forgot to implement distance fade, should be working now.

@akien-mga akien-mga merged commit 5e5103f into godotengine:master Apr 14, 2020
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Thanks!

@Calinou Calinou mentioned this pull request Apr 15, 2020
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3 participants