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Fix debugger not getting focused on break on Windows (3.2) #40555

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merged 1 commit into from
Oct 1, 2020

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RandomShaper
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This is a revert of 9d78274, which was an attempt to fix #21431, but in the end it seems a different problem was the root of the issue.

Renewing focus steal allowance every time is needed on Windows.

A version for master is not needed since there the approach is different and seemingly already correct.

This is a revert of 9d78274, which was an attempt to fix godotengine#21431, but in the end it seems a different problem was the root of the issue.

Renewing focus steal allowance every time is needed on Windows.
@RandomShaper RandomShaper added this to the 3.2 milestone Jul 20, 2020
@RandomShaper RandomShaper changed the title Fix debugger not getting focused on break on Windows Fix debugger not getting focused on break on Windows (3.2) Jul 20, 2020
@akien-mga
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akien-mga commented Jul 21, 2020

Did you confirm that the revert does not reintroduce #21431? It was not the full fix but maybe part of the solution?

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@Calinou has helped testing this, now that I'm away from my Windows PC.

It seems this PR doesn't revive the other bug.

Ready to go!

@akien-mga akien-mga merged commit 9da889f into godotengine:3.2 Oct 1, 2020
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Thanks!

@RandomShaper RandomShaper deleted the fix_debugger_autofocus_3.2 branch October 1, 2020 12:04
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 21, 2021
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