You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
With #47084 most of the capsule-cylinder collision issues have been fixed, however a small issue remains when sliding across the side of a cylinder. Sometimes move_and_slide will give bad normals like this:
Steps to reproduce:
Use move_and_slide to walk backwards and forwards on the side of a cylinder. This bug doesn't happen all the time, but it happens pretty consistently.
Godot version:
3.3-rc6-official
OS/device including version:
N/A
Issue description:
With #47084 most of the capsule-cylinder collision issues have been fixed, however a small issue remains when sliding across the side of a cylinder. Sometimes move_and_slide will give bad normals like this:
Steps to reproduce:
capsule-cylinder-side-walking.mp4
Minimal reproduction project:
MRP: https://github.com/godotengine/godot/files/6175149/cylinder-collision-bug.zip
Also for further testing: https://github.com/e344fde6bf/godot-physics-sandbox
The text was updated successfully, but these errors were encountered: