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Expose Input::flush_buffered_events() #53812

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merged 1 commit into from
Oct 22, 2021

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@RandomShaper RandomShaper commented Oct 14, 2021

This was requested by a user to fit a use case where quite an amount of time is spent in idle processing in a way that there's a key moment to do an explicit input flush.

@RandomShaper RandomShaper added this to the 4.0 milestone Oct 14, 2021
@RandomShaper RandomShaper requested review from a team as code owners October 14, 2021 17:02
@RandomShaper RandomShaper force-pushed the expose_flush_input branch 6 times, most recently from 8eb45fa to b052caf Compare October 14, 2021 18:10
@akien-mga akien-mga added cherrypick:3.x Considered for cherry-picking into a future 3.x release and removed cherrypick:3.3 labels Oct 22, 2021
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@akien-mga akien-mga merged commit 6c35e74 into godotengine:master Oct 22, 2021
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Thanks!

@RandomShaper RandomShaper deleted the expose_flush_input branch October 22, 2021 15:29
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Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Oct 23, 2021
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