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[3.x] Implement limited surrogate pairs support for platforms with 16-bit wchar_t. #54625

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merged 1 commit into from
Nov 8, 2021

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@bruvzg bruvzg commented Nov 5, 2021

Fixes #54617
Fixes #23093

Bugsquad edit: Fixes #52698

Adds support for serializing/deserializing from/to UTF-8 and displaying characters in the U+10000 - U+10FFFF on Windows.

Screenshot 2021-11-05 at 13 27 12

No changes to the public scripting / add-on APIs.

Limitations:

  • In the input controls, surrogates will act as separate characters (can be selected and deleted individually).
  • All string functions also work with surrogates as separate characters.
  • 3.x UTF-8 encoder/decoder can parse character above U+10FFFF, which are invalid Unicode characters and can't be encoded as surrogate, these characters are replaced with space as before.
  • No kerning support for character encoded as surrogates.

Note: Text with the U+10000 - U+10FFFF characters in the existing projects created on Windows should be re-entered, since it was incorrectly encoded, existing projects created on other platforms should work on Windows without any changes.
It should be enough to open, save and reopen a scene with the incorrectly encoded surrogates on any platform to fix it.

@bruvzg bruvzg added this to the 3.5 milestone Nov 5, 2021
@bruvzg bruvzg changed the title Implement limited surrogate pairs support for platforms with 16-bit wchar_t. [3.x] Implement limited surrogate pairs support for platforms with 16-bit wchar_t. Nov 5, 2021
@bruvzg bruvzg marked this pull request as ready for review November 6, 2021 09:56
@bruvzg bruvzg requested review from a team as code owners November 6, 2021 09:56
@akien-mga akien-mga merged commit f9174d1 into godotengine:3.x Nov 8, 2021
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Thanks!

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3 participants