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Tweak visibility editor icons to be more compact #62419
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Tweak visibility editor icons to be more compact #62419
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I find it too similar to an oval now. May I suggest this? |
The sclera area at the top/bottom of the eye icons is now smaller, making the scene tree dock look less cluttered. Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
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I've incorporated the SVG, added you as a co-author and updated the screenshots in OP. |
Yay! I could propose the corresponding XRay equivalent if this design is liked. But I'm personally indifferent... + It does look closer to an eye Not really feeling the reduced clutter much. |
To be fair, I think we shouldn't expect all icons to have a square-like appearance. In fact, it's often desired that the hitbox is larger than the actual icon to allow for some tolerance, especially for touch input. |
I just realised this has never been merged. Now it conflicts with the Xray.svg it seems... I'm in favour of this, though! It's not exactly hard to miss this icon. You're going to see it prevalently, and stacked on top of one another, as well. |
The sclera area at the top/bottom of the eye icons is now smaller, making the scene tree dock look less cluttered.
See godotengine/godot-proposals#4718 (comment).
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