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Use WorkerThreadPool for Server threads #77004

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reduz
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@reduz reduz commented May 12, 2023

  • Servers now use WorkerThreadPool for background computation.
  • This helps keep the number of threads used fixed at all times.
  • It also ensures everything works on HTML5 with threads.
  • And makes it easier to support disabling threads for also HTML5.

The only downside of this is that GLES3 threads likely no longer work because every time the render thread is called, the thread context is different. This needs to be researched how to fix. Maybe if GLES3 is used, threaded rendering server should be disabled for the time being?

@clayjohn
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I think for GLES3 we need to take another approach as calling make_current() flushes all existing commands before returning.

https://learn.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-wglmakecurrent
https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glXMakeCurrent.xml
https://registry.khronos.org/EGL/sdk/docs/man/html/eglMakeCurrent.xhtml

Note: We actual call it every time we switch between a window for multi-window rendering right now which is not ideal.

@reduz
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reduz commented May 12, 2023

Maybe for GLES3 we can just always reserve the same thread of the threadpool so it can only be used for it and keep the others away. @RandomShaper what do you think?

}

main_thread = Thread::get_caller_id();
main_thread = Thread::MAIN_ID;
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This one can go away, can't it?

@RandomShaper
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Maybe for GLES3 we can just always reserve the same thread of the threadpool so it can only be used for it and keep the others away. @RandomShaper what do you think?

I'm not sure... If a thread is fully reserved, it can't do other work. If it's an affinity-like semantic, if GL work is needed when it's thread pool slot happens to be busy with something else, it will have to wait when maybe there are other free slots. Now I think of it, that can work as long as the thread pool only schedules non-GL work in the GL thread when all others are busy.

@AThousandShips
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You accidentally included a rebase conflict

@reduz
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reduz commented Jan 20, 2024

@AThousandShips oops.. well, I need to finish the PR anyway so I guess I will just push when its working again.

@reduz reduz force-pushed the use-worker-thread-pool-for-server-threading branch 3 times, most recently from 149737b to 900dc33 Compare January 26, 2024 13:16
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.

The only downside of this is that GLES3 threads likely no longer work because every time the render thread is called, the thread context is different. This needs to be researched how to fix. Maybe if GLES3 is used, threaded rendering server should be disabled for the time being?
@reduz reduz force-pushed the use-worker-thread-pool-for-server-threading branch from 900dc33 to 30c92ca Compare January 27, 2024 19:28
@reduz reduz marked this pull request as ready for review January 27, 2024 19:29
@reduz reduz requested review from a team as code owners January 27, 2024 19:29
@reduz
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reduz commented Jan 27, 2024

Okay this is done, though it needs some more discussion (And potentially a small improvement to WorkerThreadPool from @RandomShaper).

@akien-mga
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Superseded by #90268.

@akien-mga akien-mga closed this Apr 9, 2024
@AThousandShips AThousandShips removed this from the 4.x milestone Apr 9, 2024
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6 participants