Commit 91fde9c
Stewart Miles
Fixed bug which caused version handler managed files to get disabled.
* Version Handler was not re-enabling DLLs when only one version of the
DLL was present in a project. This would result in DLLs getting disabled
when importing multiple plugins with version managed DLLs.
e.g
- Import plugin 1, version handler runs and enables MYDLL (which was
disabled in the .unitypackage metadata)
- Import plugin 2, version handler would not enable MYDLL (which is
now disabled due to the .unitypackage metadata)
* Added an option to enable / disable versioned file renaming. Renaming
is crazy expensive especially on windows where in some cases this causes
all DLLs to be reloaded in Unity causing 3-4s delay per DLL.
It's possible someone relies upon the renaming behavior so it's still
available as an option in the settings menu.
* Improved Version Handler logging.
* Improved layout of the Version Handler settings dialog.
* Added a more useful warning when Version Handler isn't supported by an
old version of Unity.
BUG=62256311,35587604
Change-Id: Ie454d2a71832b1e3183507548d67e757db970ef31 parent c35b733 commit 91fde9c
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34 files changed
+251
-81
lines changed- exploded/Assets/PlayServicesResolver
- Editor
- plugin/Assets
- PlayServicesResolver
- Editor
- source/VersionHandler/src
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