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Partial revert of #17405, implement LAG_INIT #18978
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alas, if only there was a way to both go fast and to let people in quickly simultaneously. also not sure if 95 will be sufficient for local testing on weaker computers |
This was referenced May 18, 2024
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This was referenced May 23, 2024
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Labels
A-Internal
Deals with major internal, generally non-player facing code - e.g. types
C-Performance
Targets performance enhancements
size/S
Denotes a PR that changes 10-29 lines, ignoring generated files.
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About the PR
sleep(-1)
calls back toLAGCHECK
callsLAGCHECK_IF_LIVE(x)
to allow local servers to keep usingsleep(-1)
Why's this needed?