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Paper3D

An experimental project design to emulate the graphical style of the classic Paper Mario games.

Goals

The goals of this project are as follows:

  • Have a re-usable codebase that can be dropped into any MonoGame project for rendering
  • Understand the 3D rendering process in MonoGame
  • Enable Spritesheet animations with the target plane
  • Have this all ready before August 9, 2025 (the start date of Magical Girl Game Jam 12)

While it'll be nice to be a drag-and-drop solution, some setup will be required by the project. Furthermore, understanding the content here will be crucial.

And while I'm at it, I might learn Gum, too. That's a UI library for MonoGame.

Notes

  • DAE files need the FBX importer, not the Open Asset Importer in the Content Builder.

Requirements

  • Good performance is a must. Many of the games I'll release using this rendering engine will be published on web, which is slower than native apps.
  • MUST Render to a render target. This will make resizing the viewport easier in the long run.
  • MAY support custom 3D models.
  • MAY support 3D animation, but that's left as an exercise to the reader. I'm not doing that.
  • MUST use an index buffer for its built-in objects/rendering. This is for performance's sake.

Supporting Libaries

Okay, it won't be completely drag-and-drop. We're going to rely on MonoGame.Extended's ECS for rendering 3D objects.

Resources

https://gamefromscratch.com/monogame-tutorial-beginning-3d-programming/

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An experimental library for Paper Mario-esque rendering in MonoGame

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