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<!-- END doctoc generated TOC please keep comment here to allow auto update -->
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## 3.3.0-dev
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- fix [#149](https://github.com/gridstack/gridstack.js/issues/149)[#1094](https://github.com/gridstack/gridstack.js/issues/1094)[#1605](https://github.com/gridstack/gridstack.js/issues/1605) re-write of the **collision code**! you can now swap items of the same size (vertical/horizontal) when grid is full, and is the default in `float:false` (top gravity) as it feels more natural. Could add Alt key for swap vs push behavior later.<br>
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Dragging up and down now behave the same (used to require push WAY down past to swap/append). Also much more efficient collision code.<br>
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Still TODO: handle mid point of dragged over items rather 50% of row/column and check for the most covered when multiple items collide.
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- fix [#149](https://github.com/gridstack/gridstack.js/issues/149)[#1094](https://github.com/gridstack/gridstack.js/issues/1094)[#1605](https://github.com/gridstack/gridstack.js/issues/1605) re-write of the **collision code**! you can now swap items of the same size (vertical/horizontal) when grid is full, and is the default in `float:false` (top gravity) as it feels more natural. Could add Alt key for swap vs push behavior later.
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-Dragging up and down now behave the same (used to require push WAY down past to swap/append). Also much more efficient collision code.
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-handle mid point of dragged over items (>50%) rather than a new row/column and check for the most covered when multiple items collide.
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- fix [1617](https://github.com/gridstack/gridstack.js/issues/1617) FireFox DOM order issue. Thanks [@marcel-necker](https://github.com/marcel-necker)
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