A comprehensive collection of Unity projects from the Junior Programmer Pathway learning course. These projects demonstrate fundamental to advanced Unity development concepts through hands-on challenges and practical implementations.
This repository contains completed projects from Unity's official Junior Programmer Pathway. All content is Copyright © 2025 Unity Technologies and is provided as part of their free educational curriculum.
"Welcome to Junior Programmer! Designed for anyone interested in learning to code or obtaining an entry-level Unity role, this pathway assumes a basic knowledge of Unity and has no math prerequisites. Junior Programmer prepares you to get Unity Certified so that you can demonstrate your job-readiness to employers."
Concepts: Transforms, Physics, Input Controls
A basic car driving simulation that introduces fundamental Unity concepts including object transforms, physics-based movement, and player input handling.
Concepts: Object Pooling, Collision Detection, Performance Optimization
Demonstrates advanced Unity features including:
- Efficient object pooling system for game object management
- Collision detection and boundary management
- Modular scripts for player control and camera follow
- Performance optimization techniques
Concepts: Triggers, UI Integration, State Management
An interactive counting system featuring:
- Trigger-based collision detection
- Real-time UI updates
- 3D physics environment with falling spheres
- Event-driven architecture
Concepts: UI Interactions, Difficulty Settings, Game States
A food-themed clicking game where players must click on falling food items while avoiding skulls. Key implementations include:
- Dynamic difficulty adjustment
- Score tracking and display
- Game state management
- UI interaction systems
Concepts: Debugging, Syntax Errors, Problem Solving
A Unity debugging exercise designed to teach developers how to:
- Identify and fix common compilation errors
- Resolve C# syntax issues
- Handle missing references
- Properly set up Unity components
- Unity 2021.3 LTS or newer
- Basic knowledge of Unity interface
- C# programming fundamentals
- Clone this repository:
git clone https://github.com/guyewhite/unity-junior-programmer-pathway.git
- Open Unity Hub
- Add each project folder individually
- Open desired project with Unity 2021.3 LTS or newer
unity-junior-programmer-pathway/
├── Challenge 5/ # Food clicking game challenge
├── ErrorProject/ # Debugging exercise project
├── Prototype1/ # Car driving simulation
├── Prototype6/ # Advanced game mechanics
└── Prototype7/ # Counting system project
August 22, 2025
- ✅ Enhanced Prototype 7: Complete physics-based counting game
- Implemented SphereDropper script with Input System integration
- Added automatic sphere destruction at ground level
- Created Move script for animated platform movement
- Developed SphereDestroyer component for memory management
- Configured spawn system with customizable height and cooldown
- Written comprehensive game design document
- Integrated modular component system for flexible gameplay
August 20, 2025
- ✅ Completed Error Project debugging exercise
- Fixed multiple C# compilation errors
- Resolved syntax issues and missing references
- Built WebGL version for deployment
- Updated Universal Render Pipeline settings
August 18, 2025
- ✅ Repository initialization and setup
- ✅ Completed Challenge 5: Food clicking game
- Fixed difficulty selection system
- Corrected score display functionality
- Implemented proper click interactions
- Added restart functionality
- ✅ Added Prototype 1: Car driving simulation
- ✅ Completed Prototype 6: Advanced Unity features
- Implemented object pooling system
- Added collision detection
- Created modular control scripts
Through these projects, you'll gain experience with:
- Core Unity Concepts: GameObjects, Components, Prefabs
- C# Programming: Classes, Methods, Variables, Control Flow
- Physics: Rigidbodies, Colliders, Forces, Triggers
- UI Development: Canvas, Text, Buttons, Event Systems
- Game Patterns: Object Pooling, State Management, Event-Driven Architecture
- Optimization: Performance profiling, Memory management
- Debugging: Error identification, Problem-solving strategies
All Unity project files and assets are Copyright © 2025 Unity Technologies and are provided as part of Unity's free Junior Programmer Pathway educational content.
Repository maintained by Guy E. White
This repository is for educational purposes as part of Unity's Junior Programmer Pathway curriculum.
