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Due to behaviour observed in #2, alter shader to assume vertices are real world positions, which fixes the unwanted transforms with other entities present.

@hacknus
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hacknus commented Nov 7, 2025

Thanks! Please add a note to the changelog :)

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Log updated 👍

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hacknus commented Nov 17, 2025

Thanks, this looks great!
I still have the issue that from a certain direction the transparent voxels don't "add" up correctly..

@hacknus hacknus merged commit 559efc1 into hacknus:main Nov 17, 2025
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2 participants