Another uMario port for PSVita.
Yes, this game was ported before. I'm talking about release by WeegeeDEVELOPER.
And how it happened? Everything is simple - I've just started learning VITASDK and all related stuff. I was looking for something simple to begin with, and found original uMario_Jakowski. It based on C++ with SDL2, the main things you can do Vita homebrew with. And just tried to compile it for Vita - successfully. Then I've tried to adapt other things... And that's how this port born.
But I didn't check one thing - does this port already exists. As you can understand, I've realized it only when I had port already at release state. Eventually, I've decided to not abandon finished project, so I published it anyway.
Please don't mind anything - it's not the case when I copy someone's code and publish it under my name. This port is really another, you can make yourself sure with it just looking at commits.
- D-PAD or Left stick - controls in game and menu.
- Cross - jump in game and accept in menu.
- Square - run in game.
- Circle - dismiss in menu.
- START or SELECT - enter menu in game and dismiss in menu.
- Sometimes player becomes invincible and stays like that until restarting game or taking a star.
- Sometimes some sounds are loud.
- If you exit from or die in levels with fixed camera, camera will remain fixed until you exit the game (those three bugs might be legacy from original uMario_Jakowski).
- Sometimes player spawns higher than they should (this allows player to climb at unavailable area right after spawn).
- Due to wider screen you can see parts of levels that you normally shouldn't.
- Install VITASDK.
- Clone repo:
git clone https://github.com/Hammerill/uMario_Vita && cd uMario_Vita
- Build:
cmake . && make
- "uMario.vpk" file should appear. Copy this file to your hacked PS Vita and install via VitaShell.
- Bubble "Mario" will appear, you can now launch this game.