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Dewey Bravo 9.3.1
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changes
Relatively quiet patch release from 9.3.0 release feedback. Fixed typos, couple crashes, couple logic gaps, & cleaned up UX around wincon revamp. Last of which is particularly important for races
What's Changed
- Fix name of Fire Trial silver rupee by @f1ana in #7328
- Unfreeze Link on forced text skip by @f1ana in #7338
- Show message when no Linux file picker is found by @f1ana in #7339
- Prevent crash when fairy spawn is unknown by @f1ana in #7340
- Win condition tooltip + altar hint + draw full triforce for anywhere wincon by @A-Green-Spoon in #7341
- Allow skipping Mweep cutscene in progress by @JordanLongstaff in #7349
- Fix typos in randomizer by @f1ana in #7357
- Add TCG keys to item tracker by @serprex in #7361
- [Bugfix] Restore Ganondorf Lights Hint by @f1ana in #7363
- Fix missing open chest logic in Jabu MQ by @serprex in #7368
- Add function to customequipment to fix shooting gallery by @Jepvid in #7370
- Fix anchor issues by @serprex in #7362
- Fix extracting from MQ rom padded to 64MB by @serprex in #7376
- Pin latest libultraship's port-maintenance branch (develop-dewey) by @bassdr in #7379
- [Bugfix] Use game encoding for name in save editor by @f1ana in #7383
- stop timer upon lifting triforce, not upon warping to credits by @serprex in #7385
- Fix OOB check in audio_seqplayer.c by @serprex in #7387
- Bombchu Bowling ammo changeable during minigame by @JordanLongstaff in #7350
- Fix logic errors due to unused regions by @serprex in #7396
- Try to fix windows builds by @Pepper0ni in #7397
- Fix defeating Ganon when wincon is not Defeat Ganon warping outside Hyrule Castle by @serprex in #7404
- Add Function to custom equipment to guard against cutscene shenanigans by @Jepvid in #7409
- Fix small key tracker by @serprex in #7403
- LC_NUMERIC C by @serprex in #7413
- Fix pause menu checkerboarding by @Pepper0ni in #7416
- Some logic fixes for dewey by @Pepper0ni in #7417
- Fix readme links by @Pepper0ni in #7418
- Fix the jump speed limiter while wearing bunny hood by @Pepper0ni in #7419
- [Bugfix] Randomizer flag can set vanilla infinite magic by @f1ana in #7415
Full Changelog: 9.3.0...9.3.1
Dewey Alpha 9.3.0
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changes
This release is the cumulation of over 500 commits
Randomizer
- Shuffles: signs, butterflies, wonder items, beggar, icicles, red ice, rocks, silver rupees, treasure chest game, zelda's letter, scarecrow song, masks
- Progressive Biggoron's Sword, Progressive Open Chests
- Logical bunny hood
- Option to not be able to buy shields/tunics in shop until a random one is foundspee
- Wincon options have been redesigned, one can now configure triforce pieces to award different rewards, wincon to be tied to different gates, & ganon's boss soul can be gated aside from ganon's boss key. These gates now immediately grant the reward, rather than being placed on gated light arrow cutscene, allowing LACS to be a regular check
- Starting Items menu now a grid of item icons, & has been expanded to include many more items
Enhancements
- Cutscene skips are expanded, with more accurate time of day handling around intro skip, master sword cutscene, & sun's song cutscene
- All bosses now have Boss Death skips
- More minigame settings
- Instant text
- Improved support for large SAF audio packs
- Enemy Randomizer includes Flare Dancer, & options to mitigate enemies falling into pits etc
Speedrun mode
Modes have been added: Speedrun & Speedrun MQ. These allow you to select presets designed in collaboration with speedrun.com mods & the OoT speedrunning community
What's Changed
- Save Value Viewer Settings by @Pepper0ni in #6392
- avoid undefined behavior when handling anchor packets by @serprex in #6393
- Added minimap icons for other players in Anchor by @ipidev in #6372
- Enemy rando: don't mutate ActorEntry by @serprex in #6395
- cleanup customequipment.cpp by @serprex in #6396
- Console include cleanup by @serprex in #6413
- Improve flavour of Navi's boss key hint by @ipidev in #6409
- Add most values from gz to Value Viewer by @Renzo904 in #6411
- Hookify blue fire arrows by @serprex in #6354
- merge develop-ackbar 9.2.1 to develop by @serprex in #6425
- Add button to randomize all rando settings by @garrettjoecox in #6001
- Fix displayed token count by @f1ana in #6428
- Merge Boulder Undershoots into Boulder Collision by @Pepper0ni in #6431
- Language System Basis by @Pepe20129 in #6172
- [Rando] Shuffle Butterfly Fairies by @A-Green-Spoon in #6430
- Fix debug assert caused by bad trick code by @serprex in #6439
- Dedupe settings.cpp by @serprex in #6443
- merge develop-ackbar into develop by @serprex in #6446
- [Rando] Shuffle Signs by @A-Green-Spoon in #6406
- Don't hide Ganon's Boss Key Chest location while Triforce Hunt enabled by @serprex in #6447
- [Rando] Shuffle Wonder Items by @A-Green-Spoon in #6342
- title card ia8 fix by @Jameriquiah in #6450
- Add missing signs to sign shuffle by @A-Green-Spoon in #6454
- Prevent GF child sign spawns in enemy rando by @A-Green-Spoon in #6456
- [Rando] Shuffle Beggar by @A-Green-Spoon in #6455
- Add spirit statues to sign shuffle by @A-Green-Spoon in #6458
- Add Voidout Collection trick by @A-Green-Spoon in #6453
- Alt Toggle for Custom animation by @PurpleHato in #6433
- Add trick for jump to GTG eye statue by @A-Green-Spoon in #6467
- [Rando] Shuffle Icicles and Red Ice by @A-Green-Spoon in #6462
- replace ShuffleBeggar accents with utf-8 by @serprex in #6472
- randomizer_check_tracker: small cleanup by @serprex in #6480
- port over unk renaming from upstream by @serprex in #6470
- Added slider for Rupee Diving Game's time limit by @JordanLongstaff in #6476
- Update ccache-action version to 1.2.22 by @JordanLongstaff in #6482
- merge develop-ackbar 9.2.2 to develop by @serprex in #6497
- merge develop-ackbar 9.2.2 to develop by @serprex in #6495
- merge develop-ackbar 9.2.3 to develop by @serprex in #6504
- Dungeon Rewards Own Dungeon + Light Medallion Handling Refactor by @IQubic in #6500
- Fix logic issues noticed while rebasing doorsanity by @serprex in #6510
- Fix skulltula hints ending text too soon by @serprex in #6516
- Fix Duplicate Reticles in Anchor by @A-Green-Spoon in #6520
- Fix Rate Limited Success Chime by @f1ana in #6512
- Hookify DropsDontDie, NoFishDespawn, NoBugsDespawn by @serprex in #6513
- Fix kak bazaar items having articles by @serprex in #6522
- Fishing: don't say default 6/7 when minimum reduced by enhancement by @serprex in #6523
- Horseback archery settings by @Jepvid in #6517
- Fix Hint translation by @rannek06 in #6507
- fix Roc's translation by @serprex in #6525
- [DOCS] BUILDING.md - example flake, add missing deps, pin clang14 by @ProverbialPennance in #6531
- Triforce Hunt: drain queue before credits by @serprex in #6519
- Arrow cycle should check for sufficient magic by @f1ana in #6532
- func_$hex renaming from upstream by @serprex in #6498
- Fix cutscene skips causing credits to spawn player in Lake Hylia by @serprex in #6534
- Fix mirror shield color editor by @Jepvid in #6542
- remove 3drando/custom_messages by @serprex in #6538
- don't use 3drando/random.hpp outside 3drando by @serprex in #6537
- port text.hpp to custom-message as text.cpp/text.h by @serprex in #6541
- pool_functions cleanup by @serprex in #6536
- add hint text for sun song fairies in spirit temple by @serprex in #6544
- Fix swimvoid in grottos to just respawn in grotto by @serprex in #6529
- Refactor hints by @serprex in #6540
- Fix bean fairies + start with beans generation by @Pepper0ni in https://github.com/Ha...
Ackbar Delta 9.2.3
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
What's Changed
Full Changelog: 9.2.2...9.2.3
Ackbar Charlie 9.2.2
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
What's Changed
- Consolidate ganon2 hooks by @f1ana in #6432
- [bug fix] Changes item tracker capacity to recognize progressive chu bag limits by @chartergirl64 in #6436
- Make item category adjustments more consistent by @f1ana in #6434
- Fix displayed token count by @f1ana in #6441
- Fix market sneak hook by @f1ana in #6440
- Reset possible ice trap models before populating item pool by @Pepper0ni in #6442
- Some Logic fixes by @Pepper0ni in #6445
- Bean guy text formatting and rando fixes by @f1ana in #6444
- Restore sub-100% values for speed modifier slider. by @Malkierian in #6465
- Small patch for Disable Fixed Camera in Hyrule Castle Market by @OtherBlue in #6464
- Fix Skip Planting Beans crash by @Malkierian in #6463
- Use adjusted GI category for GI skips to match CMC by @A-Green-Spoon in #6466
- Fix cooldown behavior for crystal and light switches, water gate by @f1ana in #6461
- Fix seeded warp traps to be deterministic by @serprex in #6469
- Faster bean planting by @JordanLongstaff in #6473
- Fix Malon hint text and make the DMC jump unintuitive by @Pepper0ni in #6479
- Fix ganon castle mq fail by @serprex in #6487
- Make Lake Hylia water level switch in rando 10x faster by @serprex in #6492
- Remove tooltip text referencing Let It Snow chests by @serprex in #6488
- fix cosmetic/audio randomizing options being seeded when they shouldn't be by @serprex in #6481
- Avoid over-allocating with texture interpolation by @serprex in #6489
- Revise Arrow Cycling by @serprex in #6490
- Add missing Hint clarities back by @jeromkiller in #6477
- 9.2.2 Ackbar Charlie by @serprex in #6494
- fix bad args handling in extractor by @serprex in #6501
New Contributors
- @chartergirl64 made their first contribution in #6436
Full Changelog: 9.2.1...9.2.2
Ackbar Bravo 9.2.1
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
What's Changed
- Fix oversight in well logic by @Pepper0ni in #6397
- Change Non-CMC Pot Model to Major by @A-Green-Spoon in #6398
- Enemy rando: don't mutate ActorEntry by @serprex in #6400
- Adds a more compact Clear button to Check Tracker search by @leggettc18 in #6401
- Fix leak of shuffled fairy bottle-swipe behavior to other actors by @leggettc18 in #6405
- Fix Volvagia FTR logic by @Pepper0ni in #6403
- Fix several logic errors, create Hooskshot Bridge trick. by @Pepper0ni in #6414
- Move retrieval of dbEntry after Actor_Destroy by @leggettc18 in #6410
- LUS bump to fix texture pack performance by @leggettc18 in #6416
- fix: Fix macOS crashing on first install use by @homeisfar in #6412
- Hookshot ladder fixes by @Pepper0ni in #6417
- Fix DMC oversight by @Pepper0ni in #6419
- add tts for Roc's Feather by @serprex in #6418
- LACS-Dungeons Check Availability by @xxAtrain223 in #6202
- Make Infinite Ammo Cheat respect Progressive Bombchu Bag Capacities by @leggettc18 in #6421
- Clarify Scarecrow Skip by @Malkierian in #6423
- 9.2.1 Ackbar Bravo by @serprex in #6424
New Contributors
- @homeisfar made their first contribution in #6412
Full Changelog: 9.2.0...9.2.1
Ackbar Alpha 9.2.0
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changes
The team has been hard at work continuing to clean up the code to use hooks & refactoring logic for future work.
This quiet release only brings small features like Anchor to play online with friends. Even if you arenβt playing with friends, join the global room while you are playing solo and youβll be able to see all other players in the global room without the inventory & world syncing features enabled in normal rooms! See the Network tab for more information
Two new accessibility options: remove sandstorm in Haunted Wasteland, remove wobble effect in Jabu Jabu
New enhancements: Arrow cycling, remote bombchu, decouple Z-targeting lock-on from switching targets
Mods can now modify equipment models without having to include Link's hands
Randomizer Changes
Fairysanity improvements: can catch checks with bottle, gossip stone fairy checks are instantly collected
Pots now have CMC. Size option has been removed from CSMC. Chest CMC has been updated with more categories
Medallion Locked Trials bar door to trials until their medallion is collected
Progressive Bombchu Bags are now an option, with a capacity of 20/30/50
Several new shuffles with integration to view in Quest Status on pause menu with C-up:
- Shuffle Bean Souls. Adds 10 souls for each of the 10 bean patches. Implemented alongside option to start with beans planted
- Shuffle Masks
- Shuffle Crawl
- Shuffle Grab. Adds a progressive upgrade before Goron Bracelet
- Shuffle Climb
- Shuffle Speak. Adds 6 jabber nuts which must be collected to initiate Speak command with the 6 races Deku, Gerudo, Goron, Hylian, Kokiri, & Zora. Kaepora Gaebora is wise enough to speak all 6 tongues
- Shuffle Open Chest. For the memes
- Shuffle Ganon's Tower. Adds Ganon's Tower into the boss entrances pool
- Bushsanity. Adds checks for walking through bushes in Hyrule Field & Zora's Fountain
- Shuffle Roc's Feather
What's Changed
- Modularize Floor Switches fix hook by @JordanLongstaff in #5870
- Modularize scene-specific Dirt Path fix by @JordanLongstaff in #5871
- Modularize Reset Navi Timer hook by @JordanLongstaff in #5872
- Shuffle Fairy - Gossip stone fairy improvement by @aMannus in #5890
- Copper -> Dev 10/29 by @Malkierian in #5901
- refactor ice cavern by @serprex in #5661
- Copper -> Develop 11/6 by @Malkierian in #5927
- Add merge strategy for preset sections by @garrettjoecox in #5935
- Various hooks in preparation for anchor by @garrettjoecox in #5929
- Stop creating timesplits file on init, and gitignore it by @garrettjoecox in #5933
- Modularize Mirrored World mode hook by @JordanLongstaff in #5930
- Modularize custom skeleton hooks by @JordanLongstaff in #5931
- Modularize boss defeat timestamp hook by @JordanLongstaff in #5886
- Tweaks to ENABLE_REMOTE_CONTROL usage & sail hooks by @garrettjoecox in #5928
- Fix menu path reassignment by @garrettjoecox in #5949
- Refactor BotW logic by @Pepper0ni in #5649
- refactor shadow logic by @serprex in #5650
- Fix seed generation issue with shadow logic refactor by @Pepper0ni in #5957
- Refactor zoras river logic by @Pepper0ni in #5907
- Load metadata without
LoadFile()on startup by @Malkierian in #5817 - Modularize permanent loss mod hooks by @JordanLongstaff in #5948
- Anchor by @garrettjoecox in #4910
- Copper -> Develop 11/14 by @Malkierian in #5961
- Copper -> Dev fix (#5962) by @Malkierian in #5963
- Fix Boot With Networking Disabled by @Malkierian in #5964
- Use OE for storing client ID, remove remaining game state touch point in network thread by @garrettjoecox in #5969
- refactor gtg by @serprex in #5662
- Added new trick by @PABessero in #5972
- Modularize Hurt Container mode hook by @JordanLongstaff in #5874
- Modularize equipment hand patch hooks by @JordanLongstaff in #5876
- A bit of cleanup on multiple hooks by @JordanLongstaff in #5879
- Anchor additions/fixes by @garrettjoecox in #5999
- Fix logic gf by @TheLynk in #6003
- Check tracker improvements by @garrettjoecox in #6000
- Modularize Hyper Enemies hook by @JordanLongstaff in #5968
- hookify cosmetics editor by @serprex in #5900
- Better Debug Warp: Remember Link's Age and Day/Night Settings by @nclok1405 in #5981
- Add Expand All/Collapse All buttons to Hook Debugger by @nclok1405 in #6002
- Apply ImGui scaling when using presets by @JordanLongstaff in #5991
- Improvements to Custom Kaleido Menu by @leggettc18 in #5997
- Stop hiding key counts with skeleton key, and grant all keys by @garrettjoecox in #5932
- Disable Screen Flash for Finishing Blow option by @nclok1405 in #5988
- Add in Progressive Bombchu Bags by @leggettc18 in #5836
- Fix miss in previous
hookify cosmetics editorPR by @serprex in #6006 - refactor: split out location_access/root, & combine ammo events by @serprex in #5821
- refactor deku tree by @serprex in #5854
- refactor ganon's castle by @serprex in #5664
- refactor dodongo's cavern by @serprex in #5855
- Refactor Forest by @serprex in #5673
- Fix rupee overflow in StartingItemGive by @garrettjoecox in #6039
- Reverted removal of 'ClearItemLocations' to fix #6036 by @jeromkiller in #6044
- Fix mixed up chest names in shadow MQ falling spikes room by @serprex in #6047
- refactor windmill by @serprex in #6027
- Fairysanity: allow using bottle by @serprex in #6021
- RT_BIG_SKULLTULA_PAUSE_LIFT by @serprex in #6014
- RT_WATER_IRON_BOOTS_LEDGE_GRAB by @serprex in #6009
- Add Gerudo Fighter to Enemy Randomizer by @nclok1405 in #6005
- RT_ICE_STALAGMITE_CLIP, RT_ICE_STALAGMITE_HOOKSHOT by @serprex in #5909
- bushsanity by @serprex in #5941
- more perm flags by @serprex in #56...
Copper Charlie 9.1.2
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#copper-charlie-9.1.2
What's Changed
- Autosave disabled when Ocarina of Time obtained but not Song of Time by @JordanLongstaff in #5936
- Fix skybox being manipulated outside of appropriate scenes by @garrettjoecox in #5925
- Fix excluded locations getting bombchus when bombchu bag is off by @Pepper0ni in #5943
- Dampe's Hut open all night when Dampe is out by @JordanLongstaff in #5937
- Logging bump by @Malkierian in #5938
- Fix GF entrance tracker & generation issue with cratesanity by @serprex in #5934
- Default Log Level Init Fix by @Malkierian in #5952
- "Assignable Tunic and Boots" setting now allows shields also by @JordanLongstaff in #5953
- Autosave no longer works after save file is deleted by @JordanLongstaff in #5959
- Fix: ground jump for haunted wasteland GS is hard by @serprex in #5843
- Fix Boot by @Malkierian in #5962
- Adds a toggle for the entrance labels on signs near loading zones. by @leggettc18 in #5974
- Fix menu header width and scrollbar calculations. by @Malkierian in #5975
- Fix entrance value assigned to DMT sign outside Dodongo's for hinting. by @Malkierian in #5973
- Update macOS build instructions by @ShishuTheDragon in #6012
- MQ forest: fix raised island GS logic by @serprex in #6020
- Added small key doors special case for Thieves Hideout. by @xxAtrain223 in #6023
- Fix 2 TimePass Issues by @xxAtrain223 in #6038
- HasItem Pocket Cucco by @xxAtrain223 in #6049
- Modularize randomized enemy size hook & fix enemy health bars by @JordanLongstaff in #5887
- Add setting updater for rando logic setting by @aMannus in #6030
- Mod Menu: Fix empty list crash by @ShishuTheDragon in #6015
- Proper fix for 2 handed idle animation by @garrettjoecox in #6109
- Make "Move in First Person" require "Right Stick Aiming" by @OtherBlue in #6104
- Fix boss souls on item tracker by @aMannus in #6142
- Modularize enemy defeat count hook & fix counting bugs by @JordanLongstaff in #5885
- 9.1.2 by @serprex in #6160
Full Changelog: 9.1.1...9.1.2
Copper Bravo 9.1.1
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#copper-bravo-9.1.1
What's Changed
- Couple Mod Menu Fixes by @Malkierian in #5880
- Fix wrong CVar on Hookshot Identifier by @Malkierian in #5883
- fix logic error with deku tree torch room by @Pepper0ni in #5898
- Fix Feed Jabu Enhancement Disabling by @Malkierian in #5889
- Modularize Pause Warp hook by @JordanLongstaff in #5869
- Fix Adult Spawn Crash by @Malkierian in #5899
- Modularize coloured ToT Medallions hook by @JordanLongstaff in #5877
- Quick fix ZR grass logic by @Pepper0ni in #5906
- Fix Song Shuffle Off by @Malkierian in #5918
- Add
"CuccosToReturn": 1to Main Randomizer preset. by @Malkierian in #5915 - Lexicographic Initial Mod Addition by @Malkierian in #5904
- rando BOTWMQ: only turn the water level crystal switch into toggle by @serprex in #5902
- Implement logger changes by @Malkierian in #5914
- Bump to Copper Bravo 9.1.1 by @Malkierian in #5922
Full Changelog: 9.1.0...9.1.1
Copper Alfa 9.1.0
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#copper-alfa-9.1.0
What's Changed
- cleanup whitespace by @serprex in #5281
- simplify clang-format script by @serprex in #5274
- Better verbose output for clang-format by @Archez in #5306
- clang-format .hpp files by @Archez in #5307
- Blair Bravo -> develop 4-9 by @Malkierian in #5374
- Blair Charlie to Develop by @Malkierian in #5409
- Update auto-format to better handle puctuation and add #5422 's translations by @Pepper0ni in #5426
- Add Missing Comma to Hint List by @xxAtrain223 in #5450
- Add Missing MQ Jabu Small Crates by @A-Green-Spoon in #5452
- Apply final specifier to classes inheriting from Ship::GuiWindow by @serprex in #5443
- Remove redundent entrance logic check when adding a region to the pool. by @Pepper0ni in #5413
- use LOGIC_BUY_STICKS / LOGIC_BUY_NUTS in logic by @serprex in #5251
- optimize GetEntrance by @serprex in #5257
- OTRGlobals: use SohUtils::CopyStringToCharBuffer by @serprex in #5328
- CheckBeatable: move clearing ctx->playthroughBeatable into function by @serprex in #5408
- a11y: read out changes in action button by @serprex in #5421
- VBify Crawl Speed Enhancement and Add Exlcude Glitch-Aiding Crawlspace Option by @A-Green-Spoon in #5465
- ignore out of bounds entrance overrides in json by @serprex in #5253
- Faster empty bottle, faster bean skulltula by @serprex in #5355
- location_access: don't short circuit event access logic by @serprex in #5216
- Warnings Squashing Round 1 by @Malkierian in #5469
- Bump LUS to latest, and handle tinyxml and gfx_pc changes. by @Malkierian in #5470
- Fix building on GCC 15 by @Pepper0ni in #5467
- blair -> dev by @briaguya0 in #5497
- Warnings Round 2 (mostly Rando) by @Malkierian in #5486
- Port Over Nametag improvements by @Archez in #5160
- set c standard to 23 by @briaguya0 in #5498
- fix seed gen underflow by @briaguya0 in #5499
- bump lus by @briaguya0 in #5500
- bump lus (to bump imgui) by @briaguya0 in #5501
- fix "is valid for C/ObjC but not for C++" warnings by @briaguya0 in #5512
- Develop blair by @Malkierian in #5517
- Fix entrance optimization by @serprex in #5520
- Properly Locate soh.otr by @Malkierian in #5525
- ShuffleBeehives.cpp by @serprex in #5511
- skip bottling big poes by @serprex in #5247
- Dampe Fire by @serprex in #5521
- Implement Log Level selector setting by @Malkierian in #5263
- Move Daytime Gold Skulltulas mod hook to its own file by @JordanLongstaff in #5174
- Move Shadow Tag Mode hook to its own file by @JordanLongstaff in #5179
- Add ObjectExtension system by @Rozelette in #5429
- Set default name to "γͺγ³γ―" ("Link" in Katakana) when playing in Japanese by @nclok1405 in #5487
- Exclude build dependencies from clang format by @Rozelette in #5490
- Fix warnings by @serprex in #5516
- Preset Manager by @Malkierian in #5459
- Add Two New Tricks "Navi dive" by @TheLynk in #5477
- Rework ActorViewer to use hooks by @Rozelette in #5474
- Move Rupee Dash Mode hook to its own file by @JordanLongstaff in #5178
- Fix Preset List with no customs available by @Malkierian in #5535
- Rebottle Blue Fire by @serprex in #5375
- RandomizerInf Stringify by @Malkierian in #5537
- Add
ShuffleSongs.cpp&RO_SONG_SHUFFLE_OFFby @Pepe20129 in #5534 - consolidate RAND_GET_OPTION by @serprex in #5553
- SkipAmyPuzzle by @serprex in #5550
- Default to Hiragana keyboard when playing in Japanese by @nclok1405 in #5543
- Faster water temple gate by @serprex in #5556
- Add Anubis, Flare Dancer, Skull Kid & Spear Moblin to enemy randomizer by @Pepe20129 in #5483
- Convert actor health bars to use ObjectExtension by @Rozelette in #5565
- Hookify TreesDropSticks by @serprex in #5566
- remove leftover No Dampe Fire checkbox by @serprex in #5561
- Difficulty: CuccosToReturn by @serprex in #5552
- tts: only announce timer at 10s intervals by @serprex in #5559
- Re-add
ShipInit::InitAll()to the end ofapplyPreset()by @Malkierian in #5574 - Updates docs/MODDING.md example to reflect current codebase by @UchuuJ in #5558
- Gerudo Guards: offer to throw you in jail by @serprex in #5390
- Difficulty: SwitchTimerMultiplier by @serprex in #5555
- Blair -> Develop 6/12 by @Malkierian in #5577
- replace boost hashing with FNV-1a, & MT RNG with PCG by @serprex in #4973
- Change
Region's scene string with aSceneIdby @Pepe20129 in #5398 - timesavers: shipinit by @serprex in #5416
- Reapply "Set Sample Rate to 32000 hz (#4780)" (#5234) by @Malkierian in #5508
- SwitchTimerMultiplier: fix crash due to missing actor param by @serprex in #5593
- rando: always spawn gerudo guard behind gate (also fix gaurd typos) by @serprex in #5399
- Add/Restore the option to automatically boot into Debug Warp Screen by @nclok1405 in #5485
- ShufflePots: ShipInit by @serprex in #5584
- ShuffleFairies: ShipInit by @serprex in https://github.com/HarbourMasters/Shipwri...
Blair Foxtrot 9.0.5
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#blair-foxtrot-9-0-5
What's Changed
- Rando Versioning (Again) by @Malkierian in #5691
- Follow app directory for
timesplitdata.jsonby @Alto1772 in #5693 - Add playing icon to improve Audio Editor indicator by @JordanLongstaff in #5686
Full Changelog: 9.0.4...9.0.5