Creative technologist working across AI, automation, real-time interactive systems, and 3D computer graphics.
I build tooling at the intersection of audio, geometry, and human experience, transforming complex signals into interactive digital systems.
- AI engineering · Agents · RAG
- Real-time 3D · audio-reactive systems
- Workflow automation (n8n · LangChain)
- Technical art · modeling · rendering
- Game tech + modding (Dragon Engine · UE4 · Source)
- Systems thinking
- Cybersecurity fundamentals
ErikGaren — 3D Interactive Portfolio · repo
Immersive 3D environment with day/night themes, interactive instruments, and project showcases.
Three.js · GSAP · Howler.js · SCSS · Vite
Ink & Soul — Studio Portfolio + Bookings · repo
Next.js storefront with booking + admin tooling.
Next.js · Stripe · Supabase
OR.BIS — Real-Time 3D Audio Visualizer · repo
FFT / LUFS → evolving 3D geometry for live + interactive contexts.
Python · Three.js · CRIWARE ADX
Ryūga Sound Studio (龍雅サウンドスタジオ) — Audio Tooling (in progress) · repo
Pipeline + extraction research for Like a Dragon / Yakuza titles (Dragon Engine).
Python · C# · C++ · BepInEx
~80% workflow automation · 100/100 PageSpeed · cybersecurity-aware design.
Python · JavaScript · LangChain · n8n · GPT-5
Languages
Python · Java · JavaScript · C · C++ · C# · PHP
Frameworks / Tools
LangChain · n8n · Docker · Playwright · Git/GitHub
3D + Engines
Three.js · Blender · Maya · UE4 · Source Engine/SE2 · Dragon Engine
Web
HTML5 · CSS
- Advancing the 3D interactive portfolio
- Expanding the Ink & Soul platform
- Exploring 3D + AI workflow integration
Current focus → Portfolio + Ink & Soul + 3D/AI workflows
Interested in collaborations around AI tooling, real-time 3D, or audio-driven systems.
Open to contract + remote opportunities.
Always building. Always refining…




