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FarmSense 1.0.0
FarmSense 1.0.0 - first public release
Crop growth info, one-key harvesting and wild pine forest crops for 7 Days to Die v3.x.
What the mod does
- Shows the growth stage (for example 2/3), the growth percentage and the time remaining until ripe while you aim at a plant, planted or wild, with or without an item in your hand.
- Adds a Harvest action on E for ripe crops and wild plants. Amounts, seed chance, perk and outfit bonuses are taken from the game's own drop tables, so the result matches a normal melee harvest.
- Lets corn, potatoes, blueberries and pumpkins grow wild in the pine forest: as biome decoration in new worlds and through a regrowth system in existing worlds.
- Warns when a plant cannot grow at its position (light, soil) or has died.
- Fully configurable through Config.xml inside the mod folder.
Installation
- Download the archive below.
- Extract the FarmSense folder into .../7 Days To Die/Mods/ so that .../Mods/FarmSense/ModInfo.xml exists.
- Disable Easy Anti-Cheat and restart the game.
- Do not add 0Harmony.dll to the mod folder: 7 Days to Die ships Harmony itself in Mods/0_TFP_Harmony/.
Contents
- FarmSense/FarmSense.dll
- FarmSense/ModInfo.xml
- FarmSense/Config.xml
- FarmSense/Config/ (biome decoration, block tweak, XUi modlet, localization)
Known issues (see the README and the Nexus page for details)
- Multiplayer is not play-tested yet; the harvest request is sent to the host or server.
- Experience and challenge progress for harvesting are not credited by the E harvest yet.
- Biome decoration for wild crops only applies to newly generated worlds; existing worlds use the regrowth system.
- Placing a plant from the creative menu places the wild variant (wild amounts).
SHA-256
8a0e478ba82566ce0792e41573bc173a3f79b14c2b4dbab34a07326ab75b69a8 FarmSense-Crop-Info-and-Harvest-with-E-1.0.0.zip
Source
https://github.com/hewal-dev/FarmSense
MIT License, Copyright (c) 2026 Eltern vs Zombies. Not affiliated with The Fun Pimps.