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FarmSense 1.0.3 - vanilla seed amounts

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@hewal-dev hewal-dev released this 24 Oct 20:14

FarmSense 1.0.3 - vanilla seed amounts

What changed since 1.0.2

  • [b]Seed amounts are exactly vanilla again.[/b] Harvesting a planted crop with E gives 0.5 seeds on average (a 50 % chance of one seed), the same as a normal tool harvest. Before, a guaranteed seed was granted on top of that roll, so every harvest produced three times the vanilla seed output - most noticeable on mushroom farms.
  • [b]Wild and POI mushrooms[/b] now give their vanilla 10 % chance of a spore instead of one guaranteed spore plus the 10 % roll.
  • [b]Fruit amounts are unchanged.[/b] Every crop still yields the vanilla amount, with and without Living off the Land and the farmer outfit. The growth info field, harvest with E, and the wild crops in the pine forest are untouched.

Why the seeds were wrong
7 Days to Die rolls a plant's drop table in two separate loops with different base factors: the Destroy table (saplings and seeds, base 1) and the Harvest table (fruits plus tag-based bonuses, base 0). FarmSense used base 1 for both, so the harvest table's seed entry - which vanilla only grants through the farmer boots - was applied to every plant. The drop tables now use the vanilla base per table; the fix does not change any fruit amount. Details and the verified numbers are in the project documentation.

Installation (same as before)

  1. Download the archive below.
  2. Extract the FarmSense folder into .../7 Days To Die/Mods/ so that .../Mods/FarmSense/ModInfo.xml exists.
  3. Disable Easy Anti-Cheat and restart the game.
  4. Do not add 0Harmony.dll to the mod folder: 7 Days to Die ships Harmony itself in Mods/0_TFP_Harmony/.

Updating from 1.0.2 or older
Replace the existing FarmSense folder with the one from this archive. No file was removed or renamed, so no manual cleanup is needed, and no new save is required.

Contents

  • FarmSense/FarmSense.dll
  • FarmSense/ModInfo.xml
  • FarmSense/Config.xml
  • FarmSense/Config/ (biome decoration, block tweak, XUi modlet, localization)

SHA-256
e1e3aea71fcfb89b2c0f37fddbc223f2acaba8f377c84cfa96b0504fecf5250f FarmSense-Crop-Info-and-Harvest-with-E-1.0.3.zip

Source
https://github.com/hewal-dev/FarmSense

MIT License, Copyright (c) 2026 Eltern vs Zombies. Not affiliated with The Fun Pimps.

FarmSense 1.0.2

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@hewal-dev hewal-dev released this 13 Oct 18:51

FarmSense 1.0.2 - trees stay vanilla, tree names in the info field

What changed since 1.0.1

  • [b]Trees can no longer be harvested with E.[/b] A grown tree is felled by hitting it with your tool, exactly as in vanilla. Before, pressing E on a tree granted its 150 wood plus the saplings and removed the whole tree in one key press.
  • [b]Trees now show their name[/b] in the info field, for example "Tree Planted Oak", because the vanilla name line does not name a tree. The name stays the same in every growth stage.
  • [b]The info field moved below the block health display,[/b] so the health numbers and the field no longer overlap while you are hitting a tree.
  • [b]Growth percentage fixed:[/b] it now describes the whole growth from seed to ripe instead of restarting at every growth stage, so it matches the remaining time shown next to it.

Installation (same as before)

  1. Download the archive below.
  2. Extract the FarmSense folder into .../7 Days To Die/Mods/ so that .../Mods/FarmSense/ModInfo.xml exists.
  3. Disable Easy Anti-Cheat and restart the game.
  4. Do not add 0Harmony.dll to the mod folder: 7 Days to Die ships Harmony itself in Mods/0_TFP_Harmony/.

Updating from 1.0.1 or 1.0.0
Replace the existing FarmSense folder with the one from this archive. No file was removed or renamed, so no manual cleanup is needed, and no new save is required.

Contents

  • FarmSense/FarmSense.dll
  • FarmSense/ModInfo.xml
  • FarmSense/Config.xml
  • FarmSense/Config/ (biome decoration, block tweak, XUi modlet, localization)

SHA-256
442c81b17524a9226f3cc254b161693da88191961f0c991f6acabed2c702058f FarmSense-Crop-Info-and-Harvest-with-E-1.0.2.zip

Source
https://github.com/hewal-dev/FarmSense

MIT License, Copyright (c) 2026 Eltern vs Zombies. Not affiliated with The Fun Pimps.

FarmSense 1.0.1

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@hewal-dev hewal-dev released this 13 Oct 18:32

FarmSense 1.0.1 - the growth percentage now describes the whole growth

Fixes the progress percentage of the info field while aiming at a plant.

What changed

  • The percentage is now the progress of the whole growth, from seed to ripe (0-100 %), instead of the progress of the current growth step. Before, it restarted near 0 % whenever a plant moved on to its next stage, while the remaining time next to it kept counting the full time to ripeness: a plant in stage 2/3 showed "9 % - ready in 58 min", although 58 min out of the 126 min total means it was at 54 %.
  • The percentage and the remaining time now always refer to the same thing, so the two numbers match each other.
  • Nothing else changed: remaining time, the harvest action on E, the stage line, warnings and the wild growth system behave exactly as in 1.0.0.

Installation (same as 1.0.0)

  1. Download the archive below.
  2. Extract the FarmSense folder into .../7 Days To Die/Mods/ so that .../Mods/FarmSense/ModInfo.xml exists.
  3. Disable Easy Anti-Cheat and restart the game.
  4. Do not add 0Harmony.dll to the mod folder: 7 Days to Die ships Harmony itself in Mods/0_TFP_Harmony/.

Updating from 1.0.0
Replace the existing FarmSense folder with the one from this archive. No file was removed or renamed, so no manual cleanup is needed, and no new save is required.

Contents

  • FarmSense/FarmSense.dll
  • FarmSense/ModInfo.xml
  • FarmSense/Config.xml
  • FarmSense/Config/ (biome decoration, block tweak, XUi modlet, localization)

SHA-256
81bc26b7c0009a4a8150c154ba450dcc90c34f8dafcd47925c129ce2ca2a1a42 FarmSense-Crop-Info-and-Harvest-with-E-1.0.1.zip

Source
https://github.com/hewal-dev/FarmSense

MIT License, Copyright (c) 2026 Eltern vs Zombies. Not affiliated with The Fun Pimps.

FarmSense 1.0.0

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@hewal-dev hewal-dev released this 12 Oct 14:49

FarmSense 1.0.0 - first public release

Crop growth info, one-key harvesting and wild pine forest crops for 7 Days to Die v3.x.

What the mod does

  • Shows the growth stage (for example 2/3), the growth percentage and the time remaining until ripe while you aim at a plant, planted or wild, with or without an item in your hand.
  • Adds a Harvest action on E for ripe crops and wild plants. Amounts, seed chance, perk and outfit bonuses are taken from the game's own drop tables, so the result matches a normal melee harvest.
  • Lets corn, potatoes, blueberries and pumpkins grow wild in the pine forest: as biome decoration in new worlds and through a regrowth system in existing worlds.
  • Warns when a plant cannot grow at its position (light, soil) or has died.
  • Fully configurable through Config.xml inside the mod folder.

Installation

  1. Download the archive below.
  2. Extract the FarmSense folder into .../7 Days To Die/Mods/ so that .../Mods/FarmSense/ModInfo.xml exists.
  3. Disable Easy Anti-Cheat and restart the game.
  4. Do not add 0Harmony.dll to the mod folder: 7 Days to Die ships Harmony itself in Mods/0_TFP_Harmony/.

Contents

  • FarmSense/FarmSense.dll
  • FarmSense/ModInfo.xml
  • FarmSense/Config.xml
  • FarmSense/Config/ (biome decoration, block tweak, XUi modlet, localization)

Known issues (see the README and the Nexus page for details)

  • Multiplayer is not play-tested yet; the harvest request is sent to the host or server.
  • Experience and challenge progress for harvesting are not credited by the E harvest yet.
  • Biome decoration for wild crops only applies to newly generated worlds; existing worlds use the regrowth system.
  • Placing a plant from the creative menu places the wild variant (wild amounts).

SHA-256
8a0e478ba82566ce0792e41573bc173a3f79b14c2b4dbab34a07326ab75b69a8 FarmSense-Crop-Info-and-Harvest-with-E-1.0.0.zip

Source
https://github.com/hewal-dev/FarmSense

MIT License, Copyright (c) 2026 Eltern vs Zombies. Not affiliated with The Fun Pimps.