Skip to content

FarmSense 1.0.1

Choose a tag to compare

@hewal-dev hewal-dev released this 13 Oct 18:32
· 6 commits to main since this release

FarmSense 1.0.1 - the growth percentage now describes the whole growth

Fixes the progress percentage of the info field while aiming at a plant.

What changed

  • The percentage is now the progress of the whole growth, from seed to ripe (0-100 %), instead of the progress of the current growth step. Before, it restarted near 0 % whenever a plant moved on to its next stage, while the remaining time next to it kept counting the full time to ripeness: a plant in stage 2/3 showed "9 % - ready in 58 min", although 58 min out of the 126 min total means it was at 54 %.
  • The percentage and the remaining time now always refer to the same thing, so the two numbers match each other.
  • Nothing else changed: remaining time, the harvest action on E, the stage line, warnings and the wild growth system behave exactly as in 1.0.0.

Installation (same as 1.0.0)

  1. Download the archive below.
  2. Extract the FarmSense folder into .../7 Days To Die/Mods/ so that .../Mods/FarmSense/ModInfo.xml exists.
  3. Disable Easy Anti-Cheat and restart the game.
  4. Do not add 0Harmony.dll to the mod folder: 7 Days to Die ships Harmony itself in Mods/0_TFP_Harmony/.

Updating from 1.0.0
Replace the existing FarmSense folder with the one from this archive. No file was removed or renamed, so no manual cleanup is needed, and no new save is required.

Contents

  • FarmSense/FarmSense.dll
  • FarmSense/ModInfo.xml
  • FarmSense/Config.xml
  • FarmSense/Config/ (biome decoration, block tweak, XUi modlet, localization)

SHA-256
81bc26b7c0009a4a8150c154ba450dcc90c34f8dafcd47925c129ce2ca2a1a42 FarmSense-Crop-Info-and-Harvest-with-E-1.0.1.zip

Source
https://github.com/hewal-dev/FarmSense

MIT License, Copyright (c) 2026 Eltern vs Zombies. Not affiliated with The Fun Pimps.