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Releases: hewal-dev/ProxiStack
Release list
ProxiStack 1.1.9
ProxiStack 1.1.9 — Proximity Crafting & Stashing
Ready-to-install build for 7 Days to Die v3.x, verified against V 3.4.0 (b6).
Extract the ProxiStack folder into .../7 Days To Die/Mods/ and disable EAC.
No compilation needed.
Fixed in 1.1.9
- The Stash and Restock buttons are back on 7 Days to Die 3.4. After the 3.4 update both
inventory buttons disappeared. Cause (verified in the client log): vanilla moved
ContainerStandardControlsout ofrect[@name='header']into a newrect[@name='actions']
row, so the mod's XUi patch no longer matched
(WRN XML patch for "XUi_InGame/windows.xml" … did not apply). The patch now targets the
header's free space again. - The buttons no longer cover the vanilla buttons. 1.1.8 (not publicly released) had placed
them on top of the vanilla transfer buttons inside the new action bar; the bar is fully
occupied by the category filter, the new search field and the lock/sort/fill buttons. They
now sit in the inventory header between the trash button and the money display and stay
hidden while a container or vehicle storage is open, so vanilla's Fill/All remain usable.
Unchanged
- Proximity crafting, repairing, upgrading, painting and reloading from nearby containers
- Stash/restock behaviour, inventory slot locking, all configuration options
- Scanning rules (workstation output only, never the input/smelting slot)
Notes
- The DLL is compiled against the game's own Harmony (
<Mods>/0_TFP_Harmony/); the archive
contains no bundled Harmony. If you installed 1.1.6 or older, delete
Mods/ProxiStack/0Harmony.dll. - Button placement depends on the vanilla inventory layout. If a future game update moves the
header again, the client log shows an explicitXML patch … did not applywarning instead of
silently doing nothing.
Features
- Proximity crafting, repairing, upgrading, painting and reloading from nearby containers
- Stash (
Alt+X) and Restock (Alt+Z) backpack buttons, plus inventory slot locking - Configurable 3D radii, hotkeys, storage sources and consumption priority via
ProxiStackConfig.xml - Multiplayer-ready — client and server must run the same version
Contents
ProxiStack.dll, ModInfo.xml, ProxiStackConfig.xml, Config/, UIAtlases/
(7 runtime files — no bundled Harmony)
Verify your download
SHA-256: f6ffd9892c103bcccb91290c29c7d9b0f75f4d84e28f8990578a5afabdaade49
The same archive is published on the Nexus Mods page (file version 1.1.9), so both downloads
are byte-identical.
Source
Full source code, build instructions (Linux/Windows) and the regression tests are in this
repository. Licensed MIT — you may modify and reuse it as long as Eltern vs Zombies is credited.
ProxiStack 1.1.7
ProxiStack 1.1.7 — Proximity Crafting & Stashing
Ready-to-install build for 7 Days to Die v3.x. Extract the ProxiStack folder into
.../7 Days To Die/Mods/ and disable EAC. No compilation needed.
Fixed in 1.1.7
- Ingredients taken from the output slot of an open workstation are now actually consumed.
Crafting from a campfire, workbench or forge window used to leave the ingredients sitting in
the output slot: the craft could be repeated endlessly, and cancelling the queue handed the
same ingredients back into your backpack. Cause (verified againstAssembly-CSharpV 3.3.0):
XUiC_WorkstationWindowGroup.syncTEfromUI()writes the UI copy of the station grids back
into the tile entity as soon as a craft starts. The open output window is now re-synced from
the tile entity at the moment of consumption. - Crafting inside a workstation window now consumes what it counts. For window types with a
material/input grid (forge) the vanilla consumption path silently ignores a shortfall; the
missing ingredients are now pulled from the configured ProxiStack sources.
Changed in 1.1.7
- The archive no longer contains
0Harmony.dll. 7 Days to Die ships Harmony itself
(<Mods>/0_TFP_Harmony/, Harmony 2.13); an extra copy inside a mod folder caused startup
errors on some setups. If you installed 1.1.6 or older, please delete
Mods/ProxiStack/0Harmony.dll— the mod works without it (it is compiled against the
Harmony library the game provides). - Unchanged: scanning rules (workstation output only, never the input/smelting slot),
stash/restock behaviour and all configuration options.
Features
- Proximity crafting, repairing, upgrading, painting and reloading from nearby containers
- Stash (
Alt+X) and Restock (Alt+Z) backpack buttons, plus inventory slot locking - Configurable 3D radii, hotkeys, storage sources and consumption priority via
ProxiStackConfig.xml - Multiplayer-ready — client and server must run the same version
Contents
ProxiStack.dll, ModInfo.xml, ProxiStackConfig.xml, Config/, UIAtlases/
(7 runtime files — no bundled Harmony)
Verify your download
SHA-256: 7cec744516170e4a64a36745d0b6aea40f27c29cc38077f10f96a99d62a6481f
Source
Full source code, build instructions (Linux/Windows) and the regression tests are in this
repository. Licensed MIT — you may modify and reuse it as long as Eltern vs Zombies is credited.
ProxiStack 1.1.6
ProxiStack 1.1.6 — Proximity Crafting & Stashing
Ready-to-install build for 7 Days to Die v3.x. Extract the ProxiStack folder into
.../7 Days To Die/Mods/ and disable EAC. No compilation needed.
What's new in 1.1.6
- Workstations only give up their output slot. Forges, campfires, workbenches and chemistry
stations are now scanned for the output slot only. Clay, coal and ore in the input/smelting slot
stay exactly where you put them, even when you craft something that needs those raw materials. - Behaviour is unchanged for all other sources (containers, vehicles, drones, dew collectors).
Features
- Proximity crafting, repairing, upgrading, painting and reloading from nearby containers
- Stash (
Alt+X) and Restock (Alt+Z) backpack buttons, plus inventory slot locking - Configurable 3D radii, hotkeys, storage sources and consumption priority via
ProxiStackConfig.xml - Multiplayer-ready — client and server must run the same version
Contents
ProxiStack.dll, 0Harmony.dll, ModInfo.xml, ProxiStackConfig.xml, Config/, UIAtlases/
Verify your download
SHA-256: 385eb17affcee8c5797ad18071aeb1f9cf9dfd7f4aacb07ebe323ad7bbb57281
Source
Build it yourself: see the README.
MIT licensed — modify and include it in your own projects, just credit Eltern vs Zombies.