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Evidence and Limits

hffgzktbcc-blip edited this page Nov 10, 2026 · 1 revision

Evidence and Limits

Status Meaning here
Implemented The path is present in source. Its tests or run evidence define the exercised inputs.
Demonstrated A particular environment or scenario has a recorded result.
Experimental An opt-in or limited path exists. A separate run is needed to establish a device or title outcome.
Not established The reviewed material does not establish the broader claim.
Capability Evidence and scope
Own-storage flow and companion Implemented. The repository has the storage contract, reference server, relay, queue, and Deck runner. Hosted CI passed the automated suite and compared the checked-in Decky zip against a rebuild at the reviewed revision. That run uses browser and software checks on Ubuntu. Contract · Hosted run 40287235671
Hardware launch timings Historical demonstrations. The README attributes the numbers below to predecessor code on one Steam Deck and a cloud WebDAV store. Reported measurements
Prefill and early launch Implemented with experimental controls. The exact pre-mount fill branch requires DECKSTREAM_PREMOUNT_FILL=1 and a usable profile/cache namespace. Early launch additionally requires DECKSTREAM_EARLY_LAUNCH=1 and a qualifying measured demand curve. The code has a full-fill fallback inside that opt-in branch. Device benefit depends on the title and connection. Stream runner · Demand gate test
Hedged range requests Experimental. DECKSTREAM_HEDGE=1 enables the hedge path. The README describes replay-rig benefit and records no Deck measurement for it. Hedge proxy · README
General game compatibility, current end-to-end device timing, or NAS performance Not established by the reviewed evidence. Automated checks and predecessor timings have different scopes. The README explicitly leaves NAS performance unbenchmarked. README

Historical Steam Deck observations

The README describes one October 2026 home Wi-Fi setup at about 23 MB/s. Its results use different finish points.

Case Reported observation
Cyberpunk 2077, cold and empty cache 12.88 GB fetched in 9 min 31 s. Title menu at 17 min 42 s.
Cyberpunk 2077, warm 9 s from Play until Proton started.
Sifu, cold and profiled 5.35 GB fetched in about 4 min. In control at about 7 min.
Baldur's Gate 3, first launch without a profile About 25 min, with 76,000 small reads. The README attributes the bottleneck to server latency.

Compare only runs with the same milestone, cache state, and network conditions. Testing and Reproduction

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