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History / Devices

Revisions

  • Wii docs: scope the Windows-pairing limitation to the native wizard Reword the blanket 'Windows cannot pair a Wii controller' statements in Home, Wii-Controllers, and Devices to scope the limitation to the Windows pairing wizard, which expects a typed PIN. Avoids implying PadForge is the only tool that can pair Wii controllers (reWASD does in-app Wii pairing since v9.4).

    @hifihedgehog hifihedgehog committed Jun 19, 2026
  • 3.5.0 docs: add Wii Controllers page. Trigger routing, mouse-cursor source, queue/shift layers, mouse macros, Latch and No Button modes across pages

    @hifihedgehog hifihedgehog committed Jun 19, 2026
  • Document 3.4 features: Remote Link, Wheel, Controller Audio, MIDI Input New pages for the four 3.4 headline features. Add a 3.4 What's new section and nav links on Home. Cross-link from Force Feedback (native wheel FFB), Devices (MIDI input cards), and Driver Management (MIDI input needs Windows MIDI Services). Audio page states the mirror is a Windows-output loopback, not game-audio packet interception, and that DS4 audio is Bluetooth-only. Remote Link page states local-network-only with no built-in internet path.

    @hifihedgehog hifihedgehog committed Jun 15, 2026
  • Devices: link "precision-touchpad reader" to its Engine-Library entry Cross-link from the user-facing Devices page to the dev-section PrecisionTouchpadReader docs so a reader following the PTP mention can drop into the implementation detail.

    @hifihedgehog hifihedgehog committed May 26, 2026
  • Devices: HIDMaestro casing typo (was 'hIDMaestro')

    @hifihedgehog hifihedgehog committed May 25, 2026
  • Devices: drop pseudo-colon em-dash on touchpad-sources sentence

    @hifihedgehog hifihedgehog committed May 25, 2026
  • Wiki: drop stale 'Last updated for PadForge 3.2.0' footers (22 pages) Every page on the wiki carried a '*Last updated for PadForge X.Y.Z.*' italicized footer hard-coded to 3.2.0. With 3.3.0 shipped, those footers become a lie on every page that wasn't actually re-audited for the new version — bumping them to 3.3.0 wholesale would just swap one lie for another since most pages haven't been touched since 3.2.0. Removing the footer entirely: git history of each page is the honest source of truth for currency. Wiki contributors who need to know whether a section reflects the latest behavior can read the page's commit log; no in-page label needed.

    @hifihedgehog hifihedgehog committed May 25, 2026
  • Devices + Web-Controller: link to new Touchpad page Devices page's Touchpads section now mentions the PTP-no-click caveat (matching the auto-map behavior) and points at the Touchpad page for per-slot configuration. Also notes the two other touchpad sources (web + overlay) that feed the same config surface. Web-Controller's Touchpad layout section now mentions that the phone's surface drives the per-slot Touchpad-tab features (mouse / stick / D-pad / gestures), not just the bare DS4 touchpad button stream.

    @hifihedgehog hifihedgehog committed May 25, 2026
  • Pass 73: fix broken gollum-pipe-in-table-cell links (Devices/Dashboard/Virtual-Controllers) — table column pipe collided with link-target pipe, rendering as literal '[[Slot' text on the published wiki. Replaced with regular markdown links.

    @hifihedgehog hifihedgehog committed May 21, 2026
  • Pass 8/25: Related-pages first-word lowercase normalization + Stick-Deadzones 'Best for:' pseudo-colon sweep 41 Related-pages bullet first-words lowercased to match the established 'Page: lowercase description.' convention. Proper nouns (Xbox, DualSense, Sony, HIDMaestro, etc.) kept capitalized. One DualSense->dualSense miss caught and restored. Stick-Deadzones 'Best for:' colon-pseudo pattern dropped on all five deadzone-shape captions.

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Pass 2/25: italic hook consistency, Related pages normalization, em-dash sweep - Italicized hook line on 12 user-facing pages that had plain hooks (Stick-Deadzones, Trigger-Deadzones, Force-Feedback, Adaptive-Triggers, Lighting, Devices, DSU-Motion-Server, Web-Controller, Settings, Driver-Management, Input-Precision, 3D-and-2D-Visualization) and Troubleshooting. - Normalized Related-pages bullet formatting across 16 user-facing pages to one convention: '- [[Page]]: lowercase description.' - Home.md: cut filler 'long list of smaller wins' from the 3.2 intro paragraph; replaced em-dash pseudo-colon with a period; converted em-dash pseudo-colon in Gyro motion bindings bullet. - Controller-Slots.md: Open-a-slot tab list now reflects 3.2 reality (Gyro tab, Adaptive Triggers and Lighting on PS slots, Impulse Triggers on Xbox + PS). Related pages expanded to link the new pages. - Devices.md and Impulse-Triggers.md: em-dash pseudo-colons converted to periods.

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Pass 1/25: wiki link audit + empty-header table cleanup + 2026 Steam Controller mention - All 29 reversed [[Display|Target]] gollum links fixed - 1 broken anchor on Virtual-Controllers link to HIDMaestro Deep Dive resolved against actual heading slug - Lighting.md image path corrected (lighting.png -> pad-lighting.png) - 10 empty-header 2-col "| | |" label tables rewritten as prose paragraphs across Controller-Slots, Installation, Devices, Dashboard, Settings, Web-Controller - Home.md "New in 3.2" now lists 2026 Steam Controller support via the bundled SDL3 fork

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Wiki rewrite: simple-English voice across all user-facing pages Rewrites 18 user-facing pages and adds hooks to 7 dev-deep-dive pages. Each user-facing page now opens with H1 then a one-sentence hook, strips banned vocabulary, replaces em-dash pseudo-colons with periods, and ends with a version marker. User-facing rewrites - Installation, Dashboard, Controller-Slots, Button-and-Axis-Mappings - Stick-Deadzones, Trigger-Deadzones, Force-Feedback, Adaptive-Triggers, Lighting - Macros, Profiles, Devices, DSU-Motion-Server, Web-Controller - Settings, Driver-Management, Input-Precision, Troubleshooting - 3D-and-2D-Visualization New 3.2 content woven into Force-Feedback (Impulse Triggers, Audio Bass Trigger Rumble, Constant Trigger Force) using actual in-app labels from Strings.resx. Profiles documents the new Toggle Virtual Controllers Disabled shortcut mode. Settings notes the stable-across-language-switch fix. DSU Motion Server covers the Gyro Aim Engage picker subtitle. Dev-deep-dive hooks added - Input-Pipeline, Settings-and-Serialization, ViewModels, XAML-Views, Engine-Library

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Lighting tab reset buttons + v3 terminology sweep Refreshes pad-lighting screenshot to capture the four new reset buttons (Lightbar Mode, LED Brightness, Player Pattern, Mute LED Mode) plus the rest of the slot-0 PadPage tabs and slot-type config bars against the post-deploy build. Wiki prose: drops residual v2 phrasing (ExtendedConfig.IsGamepadPreset, DualShock4 / Xbox 360 enum names, "Microsoft" / "Sony") and routes through the v3 OutputType / VirtualControllerType vocabulary instead.

    @hifihedgehog hifihedgehog committed May 4, 2026
  • Wiki sync: drag-reorder rebuild logic + DS4/Microsoft identifier renames User-facing: documents the profile-aware drag-reorder behavior on the Dashboard. Active controllers in a group constitute their own ordering; the kernel rebuild fires only when an active VC's relative position to other actives changes such that a profile mismatch results. - Controller-Slots: new "What rebuilds on reorder" subsection. - Dashboard: drag-reorder paragraph extended with one-sentence summary. - 3D-and-2D-Visualization, Devices, Profiles, Macros, Troubleshooting: residual Xbox 360 / DualShock 4 family-name leakage replaced with Xbox / PlayStation in user-visible prose. Web-controller layout slugs and specific HM profile names left as-is. Dev pages: reflects the v2-era identifier renames in code that landed in 005ef8e + dc5b9fd: - Architecture-Overview, Settings-and-Serialization, Virtual-Controllers: MaxDS4Slots -> MaxPlayStationSlots. - ViewModels, XAML-Views: DS4Count -> PlayStationCount. - Services-Layer: rewrote SwapSlots / MoveSlot entries + added a new RebuildKernelOrderAfterReorder subsection covering the simplified single-pass live-subsequence comparison (replacing the older ShouldRebuildKernelOrder predicate). Also corrected a stale Xbox360 enum default in the CreateSlot row to Microsoft (the actual preserved enum identifier). - Input-Pipeline: cross-reference added to the Services-Layer reorder section since kernel-allocation rebuild lives in InputService. Preserved: VirtualControllerType.Microsoft enum value, MaxXbox360Slots constant, [XmlArray("MicrosoftSlotOrder")] attribute string, web layout slugs, ControllerModelDS4 / ControllerModelXbox360 class names, asset folder paths, HM JSON vendor "Microsoft"/"Sony" filter strings, all genuine Microsoft.Win32 / Microsoft.Windows.Devices.Midi2 / registry references.

    @hifihedgehog hifihedgehog committed Apr 28, 2026
  • Deep v3 resync: vJoy purge, Microsoft→Xbox terminology, current features Sweep residual v2 vJoy / ViGEmBus content out of user-facing pages and replace stale dev-page class names with the v3 unified HIDMaestro pipeline. Restore correct family-name terminology (Xbox / PlayStation / Extended, not Microsoft / Sony — those enum identifiers exist purely for v2 PadForge.xml back-compat per the in-source enum comment). User-facing pages (Home, Dashboard, Controller-Slots, Devices, Settings, Driver-Management, Troubleshooting, Force-Feedback, Web-Controller, 3D-and-2D-Visualization, 2D-Overlay-System, Installation, Stick-Deadzones, Trigger-Deadzones, Input-Precision): - vJoy slot type, "vJoy driver limit", and vJoy install steps removed - Troubleshooting: "vJoy Phantom Controllers" section deleted (v2 N²-bug, doesn't exist in HIDMaestro), other vJoy sections rewritten for HM - Force-Feedback: HID PID 1.0 framing for Extended; new Sony Report 0x01 rumble passthrough section - 3D-and-2D-Visualization: PlayStation touchpad preview (live finger spheres) and click-to-map TouchpadClick documented - 2D-Overlay-System: touchpad highlight visual spec (sampled colors) - Web-Controller: DS4 layout button-11 collapse for TouchpadClick Dev pages (Architecture-Overview, Engine-Library, Build-and-Publish, HIDMaestro-Deep-Dive, Input-Pipeline, SDL3-Integration, Services-Layer, Settings-and-Serialization, Driver-Installation-Internals, ViewModels, XAML-Views, Virtual-Controllers, Button-and-Axis-Mappings): - Stale Xbox360VirtualController / DS4VirtualController / ExtendedVirtualController / VJoyRawState references replaced with the v3 unified HMaestroVirtualController + ExtendedRawState - Step 5 prose updated to HMContext.SubmitState / SubmitRawReport with Sony Report 0x01 passthrough - HIDMaestro-Deep-Dive: HM 1.1.x → 1.2.0 - Services-Layer: false claim that Extended slots reset to "Microsoft (Xbox 360) gamepad preset" replaced with the actual behavior (ProfileId = GetDefaultProfileId(type), Custom "PadForge Game Controller" for Extended) - Three broken [[vJoy Deep Dive]] links retargeted to [[HIDMaestro Deep Dive]] - Virtual-Controllers gets a top-of-page editor's note flagging it for a full hand-rewrite (the deep sections still describe deleted v2 classes) Microsoft references kept where they are real: NuGet package Microsoft.Windows.Devices.Midi2, registry paths under SOFTWARE\Microsoft\, ".NET runtime download from Microsoft", literal VirtualControllerType.Microsoft enum-value citations, MaxXbox360Slots constant name (preserved from v2), [XmlEnum("Sony")] attribute string, OpenXInput Microsoft-trademark disclaimer.

    @hifihedgehog hifihedgehog committed Apr 27, 2026
  • Bulk v3 terminology sweep across remaining wiki pages (23 files) Mechanical s/// pass on the names that don't depend on architectural context: ViGEmBus -> HIDMaestro, ViGEmClient -> HIDMaestro SDK, VJoy -> Extended (the C# enum value name appearing in narrative text), 'DirectInput (vJoy)' -> 'Extended (HIDMaestro)', 'Xbox 360 / DualShock 4' (slot type pair) -> 'Microsoft / PlayStation', etc. Pages already hand-rewritten upstream were left alone (Home, Installation, Driver-Management, HIDMaestro-Deep-Dive). Virtual-Controllers got the same pass since it's a central reference. Caveat: many of the deeper architecture pages (Driver-Installation- Internals, Input-Pipeline, ViewModels, XAML-Views, Engine-Library, etc.) still describe v2-era *implementation* (vjoy.sys SetupAPI device-node creation, ViGEm.Client P/Invoke surface, etc.). The TERMINOLOGY now matches v3 but the IMPLEMENTATION DETAILS in those pages are still v2 and need a follow-up content pass to reflect the HIDMaestro SDK surface, the OpenXInput shim, the HM thread-pool lifecycle, the bubble-up cascade, etc. See HIDMaestro-Deep-Dive.md for the v3-correct version of that material.

    @hifihedgehog hifihedgehog committed Apr 26, 2026
  • Sweep em-dash pseudo-colons across developer reference pages

    @hifihedgehog hifihedgehog committed Apr 18, 2026
  • Standardize "dead zone" spelling to "deadzone" per Microsoft convention Rename Stick-Dead-Zones.md → Stick-Deadzones.md and Trigger-Dead-Zones.md → Trigger-Deadzones.md. Update all wiki content and internal links to use one-word "deadzone" spelling. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Apr 12, 2026
  • Fix all wiki image references from .jpg to .png

    @hifihedgehog hifihedgehog committed Mar 21, 2026
  • Wave 5: Visual overhaul, second polish, cross-page consistency, TOCs, diagrams Home.md: Hero section with centered about.jpg, "New in this release" callout, 6 themed sub-sections, Unicode symbols, verb-led descriptions. Visual: 3 unused dropdown screenshots added to Sticks/Triggers pages. TOCs added to 5 long dev docs. 3 new Mermaid diagrams (save/load flow, class relationships, device discovery). Cross-page consistency (user + dev): Bidirectional Related Pages across all 31 pages (94 dev cross-links, 60+ user cross-links). Feature naming standardized ("Force Raw Joystick Mode", "DualShock 4", "DirectInput (vJoy)"). Setting names matched to UI labels. 9 screenshot alt texts made descriptive. Dev doc links removed from user pages. Second polish (all pages): 200+ edits tightening prose, removing AI voice ("robust", "This ensures", "you can"), standardizing See Also sections, cutting filler. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Professional polish: proper typography, concise writing, 33 agents Replace all 590+ double-hyphen (--) instances with proper em dashes (—) and en dashes (–) for numeric ranges. Remaining -- only inside code blocks. Rewrite every page for professional conciseness: - Simple English, short sentences, active voice - Prose converted to tables and bullet lists - Filler words and AI-tell phrases eliminated - Parallel structure in descriptions - Every section scannable in seconds Net result: 632 fewer lines across 32 files while preserving all detail. Verified: 0 broken cross-references, all 9 Mermaid diagrams valid, all 21 image references valid, README fully synchronized. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Comprehensive wiki rewrite: 22 agents, 2M+ tokens, all 31 pages improved Every wiki page deeply rewritten by dedicated agents that read full source files (not commit history). Total: ~2 million input tokens across 22 agents. User guide pages (17): - Home: all 32 descriptions rewritten with specific subsection details - Force-Feedback: motor physics, pipeline flow, haptic/condition/audio sections - Macros: 12 action type subsections, 6 practical recipes, fire mode guide - Devices: card layout, raw input viz, GUID persistence, 7 troubleshooting items - Stick-Dead-Zones: per-shape subsections, anti-DZ tuning, 5 genre recommendations - Trigger-Dead-Zones: floor/ceiling examples, 4 genre recommendations - Controller-Slots: "What Is a Slot?", type decision table, limits, reordering - Dashboard: engine states, VC card anatomy, power icon color table - Settings: per-setting guidance, driver comparison table, auto-save behavior - Button-and-Axis-Mappings: source dropdown, descriptor names, mapping tips - Profiles: pipe-separated exe format, 4 practical examples - DSU-Motion-Server: emulator table, sensor requirements, setup guides - Web-Controller: step-by-step setup, network requirements, latency expectations - Installation: Quick Start, auto-elevation, first-launch walkthrough - Driver-Management: graceful degradation, compatibility matrix, troubleshooting - Troubleshooting: 10 new scenarios, Quick Reference 18→33 entries - 3D-and-2D-Visualization: view selection table, MIDI preview, touch tips Developer reference pages (14): - Architecture-Overview: verified project layout, Key Design Decisions, threading - Input-Pipeline: 1538 lines, 3-thread Mermaid, dead zone algorithms, thread safety - Services-Layer: rewritten from scratch, 25+ method table, 5 interaction flows - ViewModels: 1559 lines, all 14 ViewModel classes, 70+ PadSetting properties - Engine-Library: 1811 lines, 31 types, full SDL3 P/Invoke reference - Settings-and-Serialization: 73 CopyablePropertyNames, save/load flowcharts - XAML-Views: layout trees, binding tables, 11 styles, UI Automation IDs - Virtual-Controllers: Mermaid type hierarchy, per-VC axis/button tables - SDL3-Integration: 1133 lines, enumeration flow, rumble, haptic, custom mappings - Build-and-Publish: all build modes, CI/CD, versioning, local NuGet - vJoy-Deep-Dive: HID descriptors, FFB, device lifecycle, restart strategies - Driver-Installation-Internals: Mermaid flowcharts, SetupAPI P/Invoke, registry - DSU-Protocol-Implementation: corrected byte offsets, sequence diagrams, CRC32 - 2D-Overlay-System: MIDI preview, verified file counts, flash timer corrected - 3D-Model-System: material system, coordinate transforms, touch gestures Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Deep audit: fix 30+ discrepancies, add Mermaid diagrams, correct DSU offsets Deep source-code audit with 9 parallel agents reading full source files against all 32 wiki pages. Verification pass with 4 additional agents. Fixes: - Engine-Library: remove stale XInputState struct, trim ObjectAspect/ EffectParameterFlags enums to match code, delete nonexistent GetSlidersMask(), fix MidiRawState.Create() CC init description - Settings-and-Serialization: fix *Neg range defaults (nullable, not "100"), add MaxPads=16 note - Services-Layer: fix Start() (RemoveAllDeviceNodes not called), fix Stop() order (11 steps including web/audio), add Mermaid service diagram - Input-Pipeline: fix "seven" → "eight" files, add Mermaid pipeline diagram - vJoy-Deep-Dive: fix DisableDeviceNode (full removal, not keep-in-PnP), add RestartDeviceNode DICS_PROPCHANGE vs full restart strategies - ViewModels: add KeyboardMouseControllerIcon, fix SlotNumber (settable), add KBM to OutputTypeIndex mapping - Build-and-Publish: add missing Microsoft.Windows.Devices.Midi2 NuGet, fix AssemblyVersion (App=2.1.0 vs Engine=2.0.0) - Architecture-Overview: add CurveLut.cs, CurveEditor, fix MaxVJoySlots note, add Mermaid architecture diagram - SDL3-Integration: add VIDEO_ALLOW_SCREENSAVER hint, haptic skip note - DSU-Protocol-Implementation: fix motion data offsets (were 4 bytes off) - 2D-Overlay-System: fix schematic flash timer (400ms, not 170ms) - Driver-Installation-Internals: fix IsMidiServicesInstalled description - Devices: fix Instance Path label to HidHide Instance Path - Virtual-Controllers: add Mermaid VC type hierarchy diagram Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Fix Devices.md: raw mode fix applies to all gamepads, not just DS3 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Update wiki for audio bass rumble, source dropdown, macro volume options, DS3 raw mode User docs: Audio Bass Rumble section in Force-Feedback, source input dropdown in Button-and-Axis-Mappings, InvertAxis/ShowVolumeOsd in Macros, DS3/DsHidMini raw mode in Devices, audio rumble troubleshooting. Dev docs: AudioBassDetector in Architecture-Overview/Engine-Library, Step 2 audio combination in Input-Pipeline, detector lifecycle in Services-Layer, PadSetting audio properties in Settings-and-Serialization, PadViewModel/ MappingItem updates in ViewModels, PadPage UI changes in XAML-Views, NAudio.Wasapi in Build-and-Publish. Retake all 24 screenshots. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Convert all wiki images from PNG to JPG, update all references Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 15, 2026
  • Update wiki for input consumption safety, mouse input fixes, and recording - Devices.md: Updated auto-enable table (mice/keyboards now OFF), added Safety Warnings section for HidHide/Consume confirmation dialogs - Button-and-Axis-Mappings.md: Added mouse axis instant detection note - Troubleshooting.md: Added Mouse or Keyboard Input Issues section and quick reference entries Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 7, 2026
  • Replace double dashes with em dashes in all wiki pages

    @hifihedgehog hifihedgehog committed Mar 6, 2026
  • Enforce content boundary: move dev details from user guide to dev reference - Web-Controller.md: remove Technical Details section (HTTP routes, WebSocket protocol, image cache, WebControllerDevice class, frontend assets) - 3D-and-2D-Visualization.md: remove HelixToolkit implementation note - Macros.md: remove WH_KEYBOARD_LL/WH_MOUSE_LL hook details - Devices.md: remove Windows hook API references - Services-Layer.md: add HTTP routes, WebSocket protocol, MaxClients, WebControllerDevice properties, frontend assets to WebControllerServer section - 3D-Model-System.md: update mouse controls (left=rotate, right=pan), add left-drag fields, update event handler table Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 6, 2026