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  • 3.5.0 docs: add Wii Controllers page. Trigger routing, mouse-cursor source, queue/shift layers, mouse macros, Latch and No Button modes across pages

    @hifihedgehog hifihedgehog committed Jun 19, 2026
  • Wiki: scrub pseudo-colon em-dashes across user + dev pages

    @hifihedgehog hifihedgehog committed May 26, 2026
  • Macros: document Toggle Touchpad Overlay + Set Gyro Engaged actions The MacroActionType enum (PadForge.App/ViewModels/MacroItem.cs) ships 20 actions today but the wiki only covered 18 — Toggle Touchpad Overlay and Set Gyro Engaged were missing. Added both sections after Stop Rumble, before the 'Axis source for continuous actions' note that wraps up the action list. Set Gyro Engaged includes the Mode (Toggle / On / Off) table and the OR-combine semantics with the Gyro tab's Aim Engage button.

    @hifihedgehog hifihedgehog committed May 25, 2026
  • Wiki: drop stale 'Last updated for PadForge 3.2.0' footers (22 pages) Every page on the wiki carried a '*Last updated for PadForge X.Y.Z.*' italicized footer hard-coded to 3.2.0. With 3.3.0 shipped, those footers become a lie on every page that wasn't actually re-audited for the new version — bumping them to 3.3.0 wholesale would just swap one lie for another since most pages haven't been touched since 3.2.0. Removing the footer entirely: git history of each page is the honest source of truth for currency. Wiki contributors who need to know whether a section reflects the latest behavior can read the page's commit log; no in-page label needed.

    @hifihedgehog hifihedgehog committed May 25, 2026
  • Macros: macro rumble routing covers all three writer families The Rumble action description said 'Sony slots write through the dispatcher; non-Sony slots use the SDL rumble path.' That's the v3.1 routing. v3.2 introduced XboxImpulseHidWriter as the sole writer for Xbox One+ pads (Xbox One / Elite / Series); the macro rumble merge flows through ApplyForceFeedback's per-pad-family fan-out the same way game rumble does, so the same three branches apply. Rewrote to list all three writer families.

    @hifihedgehog hifihedgehog committed May 21, 2026
  • Macros: em-dash pseudo-colon -> colon in variable-letter explanation 'Each one becomes a letter — a for the first' uses the em-dash as a pseudo-colon attaching the example list. Plain colon reads cleaner and matches the style rule (em-dashes only for true parentheticals).

    @hifihedgehog hifihedgehog committed May 21, 2026
  • Wiki: eradicate remaining 'chip' jargon from formula-editor prose Button-and-Axis-Mappings.md: 'Chip palette' section heading and the 'drag a chip' body sentence were still using the WPF Material Design control name. Renamed to 'Operator palette' / 'Drag an operator'. Macros.md: 'chip-style picker' cross-reference replaced with the plain 'cross-device input picker' + 'operator palette' wording that matches the editor's actual user-facing terminology. Memory rule feedback_no_chip_jargon.md flags 'chip' as opaque to readers; this completes the sweep across the wiki.

    @hifihedgehog hifihedgehog committed May 21, 2026
  • Pass 11/25: trim 'actually' filler from Button-and-Axis-Mappings, Adaptive-Triggers, Macros

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Pass 9/25: capture.ps1 fixes -- self-elevate + ScrollIntoView tabs + AutomationId-targeted dropdowns - Self-elevate at the top of the script. PadForge runs requireAdministrator, so a non-elevated UIA reader returns zero descendants (UIPI). Without this, FindAll on PadForge's window returns nothing and every Nav/Tab call falls through to a coordinate-click on stale UI. - Tab() now ScrollIntoView before clicking. The TabStripButton style fires its handler on the Click event, not on IsChecked-via-SelectionItemPattern, so a real click is required. When the strip wraps at narrow widths, ScrollIntoView brings the target row into view first. - Dropdown captures use AutomationId where the XAML has one: DeadZoneShapeCombo and SensitivityXCombo for the Sticks dropdowns. The old "iterate every ComboBox and probe item names" approach kept expanding the Preset and Assigned-Devices combos on the slot header, capturing the wrong dropdown. - For combos without an AutomationId (Triggers sensitivity), the fallback Capture-PadPageDropdownByItemName confines the search to the PadPageView subtree and explicitly skips AssignedDevicesCombo / ProfileCombo / PresetCombo / DeviceCombo. Macros.md: Custom Expression Variables section rewritten in a less defensive tone. "Add as many variables as the formula needs. Each one becomes a letter -- 'a' for the first, 'b' for the second, then 'c', 'd', 'e', and as many more as you add." Replaces the AI-shaped "Each row in the **Variables** table binds one letter to one input."

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Pass 8/25: Related-pages first-word lowercase normalization + Stick-Deadzones 'Best for:' pseudo-colon sweep 41 Related-pages bullet first-words lowercased to match the established 'Page: lowercase description.' convention. Proper nouns (Xbox, DualSense, Sony, HIDMaestro, etc.) kept capitalized. One DualSense->dualSense miss caught and restored. Stick-Deadzones 'Best for:' colon-pseudo pattern dropped on all five deadzone-shape captions.

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Pass 2/25: italic hook consistency, Related pages normalization, em-dash sweep - Italicized hook line on 12 user-facing pages that had plain hooks (Stick-Deadzones, Trigger-Deadzones, Force-Feedback, Adaptive-Triggers, Lighting, Devices, DSU-Motion-Server, Web-Controller, Settings, Driver-Management, Input-Precision, 3D-and-2D-Visualization) and Troubleshooting. - Normalized Related-pages bullet formatting across 16 user-facing pages to one convention: '- [[Page]]: lowercase description.' - Home.md: cut filler 'long list of smaller wins' from the 3.2 intro paragraph; replaced em-dash pseudo-colon with a period; converted em-dash pseudo-colon in Gyro motion bindings bullet. - Controller-Slots.md: Open-a-slot tab list now reflects 3.2 reality (Gyro tab, Adaptive Triggers and Lighting on PS slots, Impulse Triggers on Xbox + PS). Related pages expanded to link the new pages. - Devices.md and Impulse-Triggers.md: em-dash pseudo-colons converted to periods.

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Wiki: add Gyro / Shift Layers / Impulse Triggers, expand Mappings + Macros for 3.2 features New pages - Gyro: dedicated tab covering calibration, sensitivity, response shaping, engage gates, reference frames, per-(device, slot) persistence, per-source GyroSensitivity multiplier. - Shift Layers: per-slot mapping tables that activate while a button / chord / axis is engaged. Five activation modes, three activator kinds, per-layer color + emoji, Win11 flyout, last-engaged-wins resolution. - Impulse Triggers: split out of Force Feedback since the app has it as its own Pad-page tab. Covers game-driven passthrough (Xbox + DualSense), Constant Trigger Force, Audio Bass Trigger Rumble. Updated - Home.md "New in 3.2" now covers the full 3.2.0 feature set: mapping engine rebuild, shift layers, gyro Steam Input parity, impulse triggers tab, macro custom expression, lighting additions, platform changes. - Button-and-Axis-Mappings.md: per-VC scope, multi-source rows, six combine modes + custom formula, source kinds (Direct / Incremental / Invert On Hold), Bidirectional flag, direction badges, auto-mapping extend behavior. - Macros.md: Custom Expression trigger mode (formula + variables + recipes), multi-device combos in triggers, per-entry axis options. - Force-Feedback.md: trigger-motor sections moved to Impulse Triggers; cross-link added.

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Wiki rewrite: simple-English voice across all user-facing pages Rewrites 18 user-facing pages and adds hooks to 7 dev-deep-dive pages. Each user-facing page now opens with H1 then a one-sentence hook, strips banned vocabulary, replaces em-dash pseudo-colons with periods, and ends with a version marker. User-facing rewrites - Installation, Dashboard, Controller-Slots, Button-and-Axis-Mappings - Stick-Deadzones, Trigger-Deadzones, Force-Feedback, Adaptive-Triggers, Lighting - Macros, Profiles, Devices, DSU-Motion-Server, Web-Controller - Settings, Driver-Management, Input-Precision, Troubleshooting - 3D-and-2D-Visualization New 3.2 content woven into Force-Feedback (Impulse Triggers, Audio Bass Trigger Rumble, Constant Trigger Force) using actual in-app labels from Strings.resx. Profiles documents the new Toggle Virtual Controllers Disabled shortcut mode. Settings notes the stable-across-language-switch fix. DSU Motion Server covers the Gyro Aim Engage picker subtitle. Dev-deep-dive hooks added - Input-Pipeline, Settings-and-Serialization, ViewModels, XAML-Views, Engine-Library

    @hifihedgehog hifihedgehog committed May 20, 2026
  • Document constant force + rumble macro action (v3.1.3)

    @hifihedgehog hifihedgehog committed May 5, 2026
  • v3.1.1: per-device Lighting / FFB, Input Reactive overlay, macro lightbar actions

    @hifihedgehog hifihedgehog committed May 5, 2026
  • Wiki sync: drag-reorder rebuild logic + DS4/Microsoft identifier renames User-facing: documents the profile-aware drag-reorder behavior on the Dashboard. Active controllers in a group constitute their own ordering; the kernel rebuild fires only when an active VC's relative position to other actives changes such that a profile mismatch results. - Controller-Slots: new "What rebuilds on reorder" subsection. - Dashboard: drag-reorder paragraph extended with one-sentence summary. - 3D-and-2D-Visualization, Devices, Profiles, Macros, Troubleshooting: residual Xbox 360 / DualShock 4 family-name leakage replaced with Xbox / PlayStation in user-visible prose. Web-controller layout slugs and specific HM profile names left as-is. Dev pages: reflects the v2-era identifier renames in code that landed in 005ef8e + dc5b9fd: - Architecture-Overview, Settings-and-Serialization, Virtual-Controllers: MaxDS4Slots -> MaxPlayStationSlots. - ViewModels, XAML-Views: DS4Count -> PlayStationCount. - Services-Layer: rewrote SwapSlots / MoveSlot entries + added a new RebuildKernelOrderAfterReorder subsection covering the simplified single-pass live-subsequence comparison (replacing the older ShouldRebuildKernelOrder predicate). Also corrected a stale Xbox360 enum default in the CreateSlot row to Microsoft (the actual preserved enum identifier). - Input-Pipeline: cross-reference added to the Services-Layer reorder section since kernel-allocation rebuild lives in InputService. Preserved: VirtualControllerType.Microsoft enum value, MaxXbox360Slots constant, [XmlArray("MicrosoftSlotOrder")] attribute string, web layout slugs, ControllerModelDS4 / ControllerModelXbox360 class names, asset folder paths, HM JSON vendor "Microsoft"/"Sony" filter strings, all genuine Microsoft.Win32 / Microsoft.Windows.Devices.Midi2 / registry references.

    @hifihedgehog hifihedgehog committed Apr 28, 2026
  • Sweep em-dash pseudo-colons across developer reference pages

    @hifihedgehog hifihedgehog committed Apr 18, 2026
  • Fix all wiki image references from .jpg to .png

    @hifihedgehog hifihedgehog committed Mar 21, 2026
  • Wave 5: Visual overhaul, second polish, cross-page consistency, TOCs, diagrams Home.md: Hero section with centered about.jpg, "New in this release" callout, 6 themed sub-sections, Unicode symbols, verb-led descriptions. Visual: 3 unused dropdown screenshots added to Sticks/Triggers pages. TOCs added to 5 long dev docs. 3 new Mermaid diagrams (save/load flow, class relationships, device discovery). Cross-page consistency (user + dev): Bidirectional Related Pages across all 31 pages (94 dev cross-links, 60+ user cross-links). Feature naming standardized ("Force Raw Joystick Mode", "DualShock 4", "DirectInput (vJoy)"). Setting names matched to UI labels. 9 screenshot alt texts made descriptive. Dev doc links removed from user pages. Second polish (all pages): 200+ edits tightening prose, removing AI voice ("robust", "This ensures", "you can"), standardizing See Also sections, cutting filler. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Numeric accuracy sweep: 18 agents verified every number against source code Fixes found by accuracy agents: - Virtual-Controllers: Xbox/DS4 max instances 4→16 (3 locations), 5 Gamepad button bit values corrected (A=0x1000, B=0x2000, X=0x4000, Y=0x8000, GUIDE=0x0400) - Controller-Slots: per-type limit reasons now explain XInput 4-slot visibility vs ViGEm 16-slot creation, SDL/DirectInput see all 16 - Input-Pipeline: VJoyRawState axes "up to 16" → "up to 8" - 3D-and-2D-Visualization + Button-and-Axis-Mappings: triggers "up to 4" → "up to 8" (MaxAxes=8, sticks consume 2 each) - Dashboard: Xbox/DS4 per-type limits 4→16 - Build-and-Publish: removed phantom LICENSE.txt from publish output - SDL3-Integration: added missing padding fields to SDL_HapticCondition and SDL_HapticRamp structs - ViewModels: DeadZoneShape.ScaledRadial=2 not 0, tab order corrected, ViewModelBase code snippet fixed - Engine-Library: mouse button order L,R,M → L,M,R - Driver-Installation-Internals: removed phantom EnsureWhitelisted, added 4 missing HidHide API methods - 2D-Overlay: schematic line count 795→794 - 3D-Model: torus offset 0.4→0.8mm Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Professional polish: proper typography, concise writing, 33 agents Replace all 590+ double-hyphen (--) instances with proper em dashes (—) and en dashes (–) for numeric ranges. Remaining -- only inside code blocks. Rewrite every page for professional conciseness: - Simple English, short sentences, active voice - Prose converted to tables and bullet lists - Filler words and AI-tell phrases eliminated - Parallel structure in descriptions - Every section scannable in seconds Net result: 632 fewer lines across 32 files while preserving all detail. Verified: 0 broken cross-references, all 9 Mermaid diagrams valid, all 21 image references valid, README fully synchronized. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Comprehensive wiki rewrite: 22 agents, 2M+ tokens, all 31 pages improved Every wiki page deeply rewritten by dedicated agents that read full source files (not commit history). Total: ~2 million input tokens across 22 agents. User guide pages (17): - Home: all 32 descriptions rewritten with specific subsection details - Force-Feedback: motor physics, pipeline flow, haptic/condition/audio sections - Macros: 12 action type subsections, 6 practical recipes, fire mode guide - Devices: card layout, raw input viz, GUID persistence, 7 troubleshooting items - Stick-Dead-Zones: per-shape subsections, anti-DZ tuning, 5 genre recommendations - Trigger-Dead-Zones: floor/ceiling examples, 4 genre recommendations - Controller-Slots: "What Is a Slot?", type decision table, limits, reordering - Dashboard: engine states, VC card anatomy, power icon color table - Settings: per-setting guidance, driver comparison table, auto-save behavior - Button-and-Axis-Mappings: source dropdown, descriptor names, mapping tips - Profiles: pipe-separated exe format, 4 practical examples - DSU-Motion-Server: emulator table, sensor requirements, setup guides - Web-Controller: step-by-step setup, network requirements, latency expectations - Installation: Quick Start, auto-elevation, first-launch walkthrough - Driver-Management: graceful degradation, compatibility matrix, troubleshooting - Troubleshooting: 10 new scenarios, Quick Reference 18→33 entries - 3D-and-2D-Visualization: view selection table, MIDI preview, touch tips Developer reference pages (14): - Architecture-Overview: verified project layout, Key Design Decisions, threading - Input-Pipeline: 1538 lines, 3-thread Mermaid, dead zone algorithms, thread safety - Services-Layer: rewritten from scratch, 25+ method table, 5 interaction flows - ViewModels: 1559 lines, all 14 ViewModel classes, 70+ PadSetting properties - Engine-Library: 1811 lines, 31 types, full SDL3 P/Invoke reference - Settings-and-Serialization: 73 CopyablePropertyNames, save/load flowcharts - XAML-Views: layout trees, binding tables, 11 styles, UI Automation IDs - Virtual-Controllers: Mermaid type hierarchy, per-VC axis/button tables - SDL3-Integration: 1133 lines, enumeration flow, rumble, haptic, custom mappings - Build-and-Publish: all build modes, CI/CD, versioning, local NuGet - vJoy-Deep-Dive: HID descriptors, FFB, device lifecycle, restart strategies - Driver-Installation-Internals: Mermaid flowcharts, SetupAPI P/Invoke, registry - DSU-Protocol-Implementation: corrected byte offsets, sequence diagrams, CRC32 - 2D-Overlay-System: MIDI preview, verified file counts, flash timer corrected - 3D-Model-System: material system, coordinate transforms, touch gestures Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Update wiki for audio bass rumble, source dropdown, macro volume options, DS3 raw mode User docs: Audio Bass Rumble section in Force-Feedback, source input dropdown in Button-and-Axis-Mappings, InvertAxis/ShowVolumeOsd in Macros, DS3/DsHidMini raw mode in Devices, audio rumble troubleshooting. Dev docs: AudioBassDetector in Architecture-Overview/Engine-Library, Step 2 audio combination in Input-Pipeline, detector lifecycle in Services-Layer, PadSetting audio properties in Settings-and-Serialization, PadViewModel/ MappingItem updates in ViewModels, PadPage UI changes in XAML-Views, NAudio.Wasapi in Build-and-Publish. Retake all 24 screenshots. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 19, 2026
  • Convert all wiki images from PNG to JPG, update all references Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 15, 2026
  • Replace -- with em dashes (—) in prose text across wiki pages Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 15, 2026
  • Update wiki: combo triggers, Always mode, mouse actions, retake all screenshots Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 15, 2026
  • Update wiki: per-direction max range, volume limit, KBM badge, MIDI config, troubleshooting tips, HidHide whitelist Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 13, 2026
  • Sync wiki with v2-dev: KBM, MIDI switcher, sensitivity curves, dead zones, screenshots - 23 wiki pages updated (+823 lines) covering KBM virtual controller, MIDI type switcher, sensitivity curves, dead zone shapes, 3-tier polling timer, auto-idle engine, HidHide whitelist - 21 screenshots retaken/added: all pages, all 4 slot types (Xbox360, KBM, vJoy, MIDI), MIDI piano keys, KBM keyboard+mouse preview, vJoy config bar + schematic - New screenshots: pad-kbm-preview, pad-midi-configbar, pad-vjoy-configbar, pad-vjoy-schematic, settings-hidhide - Strict content boundary enforcement: zero developer jargon in user guide pages Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 13, 2026
  • Update wiki: add System Volume macro, clarify 3D touch gestures, add MarqueeBehavior - Macros.md: Add System Volume action type to table - Input-Pipeline.md: Add SystemVolume to MacroActionType enum - Architecture-Overview.md: Add MarqueeBehavior.cs to Common/ listing - 3D-and-2D-Visualization.md: Clarify touch gesture descriptions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @hifihedgehog hifihedgehog committed Mar 7, 2026
  • Replace double dashes with em dashes in all wiki pages

    @hifihedgehog hifihedgehog committed Mar 6, 2026