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Remote Link: frame device sharing as many PCs, not two Remote Link is a many-to-many mesh. LinkServer holds a list of connections, a shared device's input fans out to every consuming peer, and reverse feedback is addressed by the owning peer's fingerprint. Pairing is pairwise (one six-digit code per pair), but a PC can be linked to many others and one shared controller can drive games on several PCs at once. Reword the two-PCs framing across the callout, feature card, screenshot caption, FAQ, setup steps, and requirements.
Add 3.4 developer-reference pages and cross-links New internals pages for Remote Link, Controller Audio, Wheel force feedback, and MIDI input, each grounded in the live source (classes, files, data flow). Link them from the Home developer-reference index. Add the MIDI enumeration phase and the vendor-wheel force-feedback branch to Input Pipeline, the new persisted fields to Settings and Serialization, and the engine-side subsystems note to Services Layer. Also small prose fixes to the user pages: drop a defensive "not input-only" phrasing on Remote Link, fix a link alias on Wheel, Americanize a spelling on MIDI Input.