fleet ties together systemd and etcd into a distributed init system. Think of it as an extension of systemd that operates at the cluster level instead of the machine level. This project is very low level and is designed as a foundation for higher order orchestration.
Launching a unit with fleet is as simple as running fleetctl start
:
$ fleetctl start examples/hello.service
Unit hello.service launched on 113f16a7.../172.17.8.103
The fleetctl start
command waits for the unit to get scheduled and actually start somewhere in the cluster.
fleetctl list-unit-files
tells you the desired state of your units and where they are currently scheduled:
$ fleetctl list-unit-files
UNIT HASH DSTATE STATE TMACHINE
hello.service e55c0ae launched launched 113f16a7.../172.17.8.103
fleetctl list-units
exposes the systemd state for each unit in your fleet cluster:
$ fleetctl list-units
UNIT MACHINE ACTIVE SUB
hello.service 113f16a7.../172.17.8.103 active running
- Deploy a single unit anywhere on the cluster
- Deploy a unit globally everywhere in the cluster
- Automatic rescheduling of units on machine failure
- Ensure that units are deployed together on the same machine
- Forbid specific units from colocation on the same machine (anti-affinity)
- Deploy units to machines only with specific metadata
These patterns are all defined using custom systemd unit options.
Before you can deploy units, fleet must be deployed and configured on each host in your cluster. (If you are running CoreOS, fleet is already installed.)
After you have machines configured (check fleetctl list-machines
), get to work with the client.
fleet must be built with Go 1.3+ on a Linux machine. Simply run ./build
and then copy the binaries out of bin/ onto each of your machines. The tests can similarly be run by simply invoking ./test
.
If you're on a machine without Go 1.3+ but you have Docker installed, run ./build-docker
to compile the binaries instead.
The fleet API uses JSON over HTTP to manage units in a fleet cluster. See the API documentation for more information.
See the releases tab for more information on each release.
See CONTRIBUTING for details on submitting patches and contacting developers via IRC and mailing lists.
fleet is released under the Apache 2.0 license. See the LICENSE file for details.
Specific components of fleet use code derivative from software distributed under other licenses; in those cases the appropriate licenses are stipulated alongside the code.