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IV Studio 0.3.2
New: IV Studio on a Mac
IV Studio now runs on macOS 12 or newer, on Apple Silicon and Intel Macs.
- Download:
IV-Studio-mac-arm64.dmg(Apple Silicon, M1 and newer) orIV-Studio-mac-x64.dmg(Intel). Open it and drag IV Studio into Applications. - First launch: the app isn't signed with an Apple Developer ID yet, so macOS says it can't check it. Open System Settings → Privacy & Security, scroll down and click Open Anyway next to IV Studio (once).
- Renders in the cloud. MiniMax H3 needs an NVIDIA graphics card, which a Mac doesn't have, so on a Mac IV Studio is the studio and the cloud is the GPU: shots, hunts, finishes and sequences render on your own RunPod or Modal account, or on Comfy Cloud. The Dashboard and the title bar point you to the Cloud page.
- Pictures and music need a ComfyUI with their models: Comfy Cloud, or a ComfyUI on your Mac (IV Studio finds and starts the ComfyUI Desktop app or a ComfyUI folder in your home folder).
- Updates: an unsigned Mac app can't install its own updates, so IV Studio tells you when a new version is out (↓ Get … at the bottom of the sidebar) and opens this page.
- Keys are kept in the macOS Keychain; data in
~/Library/Application Support/IV Studio; exports inMovies/IV Studio. - The Mac app carries Martin Riedl's GPL static build of FFmpeg 9.0.2.
Built and checked on GitHub's Apple Silicon and Intel Macs: every page of the window, the agent server from the app (147 tools), the unit tests, an edit export, a Shinobi render and a website capture with Chrome. Not yet tried on a person's Mac, and no render has run from a Mac yet. Voices on a Mac run on the processor (slow) and are untested.
Fixed
- Edit export works with FFmpeg 7 and newer (the Mac app's FFmpeg dropped an option the export used).
Windows, Linux (AppImage) and Mac. Unsigned Windows installer: Windows may show "More info, Run anyway" the first time. If you have 0.2.1 or later on Windows (or the 0.2.8 AppImage on Linux), IV Studio updates itself.