Skip to content

1:1 1.8 melee PvP #538

@andrewgazelka

Description

@andrewgazelka

Let's make sure melee combat is as 1:1 with 1.8 PvP as possible.

  • Combat system immunity timeframe issues:
    • Current timeframe feels incorrect
    • Suggestion: Could be around 20 (units/frames?)
  • Knockback mechanics:
    • Feels partially correct but has issues
    • Major problem: Allows infinite air combos on players
  • Sprinting-related knockback:
    • Knockback calculation doesn't account for sprinting state
    • Issue with sprinting metadata:
      • "IS_SPRINTING" exists in component system
      • Not being tracked/stored properly in metadata
      • Unclear if this is a bug or implementation error

Would you like me to help investigate any of these specific issues? I can assist with reviewing or modifying the combat system code to address these concerns.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions