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Pull from fb master #1
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Revamps the control functions to make it easier to understand what they do and whether or not controls effect the sensors or the agents body
* CMake: consistently use lowercase command names. And don't repeat the condition in else() / endif(), as that's not considered a good practice anymore. * CMake: use the option() command for boolean cached values. * CMake: don't dereference variables passed to if(). Not considered a good practice -- if the variable is empty, it causes a syntax error. * CMake: remove unused variable. * CMake: not sure how I managed to mess this up.
Fix weird coordinate transform Fix geo::CoordinateFrame
CI setup that runs tests using GPU machines: Builds and installs habitat-sim with python setup.py install and ./build.sh --headless Runs pytest tests on habitat-sim with testing data Added speed regression test with FPS threshold (900 FPS) , thanks @erikwijmans for advice how to do it in elegant way. Added run of habitat-api tests on master branch. That will guarantee that HSIM changes won't break HAPI Added pytorch installation and running habitat baseline test in prediction mode. That maybe too much of testing, but decided to keep it for now.
* Example for creating new actions * Just print * Strafing * Better comment * Kill print * Better job taking axis * Move things * Revamp example and add test to example * Add a little more * Slight fixes
* Stereo agent example * Add test * Add some comments * Render at 256 * Smoke test more * Mark as gfx * Typos, BGR vs RGB, and get ready for multiple examples to test! * Little change * Rename * Nits
* Adds an ipython notebook illustrating simple use cases * Display fewer frames * Add notebooks test to setup.cfg * circleci ignore notebooks
* CMake: have a more robust way to deal with Assimp. This worked with system dependencies only by accident (includes on the global path, library named the same way as the target). Using FindAssimp from Magnum and an explicit target for linking instead. This also makes the include_directories() not needed anymore -- looking into Assimp's CMakeLists, the `assimp` target adds all required include directories into its PUBLIC interface. * assets: use AnySceneImporter for loading general mesh data. This makes it support not only glTF, but also everything Assimp knows about and also basically anything else AnySceneImporter can detect, if a corresponding plugin is found. Some mesh formats supply just mesh data and no scene hierarchy, in that case take a wild guess and import the first mesh and slap the first material on it.
Limit print output in the notebook
This PR provides a much faster and reliable greedy follower. While it doesn't generate the shortest path in action space, the paths still tend to be very good.
asterisk for co-first author messes up alphabetical ordering in references section
* Have controls report if the control function results in a collision * Some docs * Comments/docs
* Add linting to CI
* assets: allow the plugin manager to look around the FS on non-static builds. * CMake: disable Magnum libs we don't use right now. Makes builds slightly faster (50 targets less), also no need to find & link to these in CMakeLists. * CMake: make things work with system GLFW but bundled Magnum.
Update video gif
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