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Commands Reference
A list of all commands of Immersive Portals mod.
The global portal commands require OP permission.
Can only be used by a player. Converts the global portal instance that you are pointing to into a normal portal. Requires the player to be near the portal center.
Can only be used by a player. Converts the normal portal entity that you are pointing to into a global portal.
Create an inward wrapping zone. The created portals are global portals. The two XZ coordinates define the wrapping area. The generated portals go from y level 0 to y level 256.
Similar to the above but creates an outward wrapping zone.
Remove the global portal wrapping zone that you are in. This does not work for the wrapping zone constituted by normal portals.
View the wrapping zones in the current dimension and know their ids.
Remove a global portal wrapping zone by its id.
Creates a portal that connects dimensionA 's floor with dimensionB 's top. It only generates one one-way global portal instance.
Creates a portal that connects dimensionA 's ceiling with dimensionB 's bottom. It only generates one one-way global portal instance.
Remove the floor connection portal in that dimension. This command only removes one portal instance.
Remove the floor connection portal in that dimension. This command only removes one portal instance.
Not only the ones with OP permission, but any creative mode players can also use the portal targeted commands.
The portal targeted commands all targets to one portal entity. If the command invoker is a player, it targets the portal that the player is looking at. If the command invoker is a portal entity, the command will target that portal entity.
Change a portal entity's destination to a specific dimension and a specific position.
Set the portal destination to an entity's position.
Move the portal's destination along the direction that you are looking at.
Set a portal's NBT data.
View a portal's NBT data.
Remove a portal.
Move the portal along the direction that you are looking at.
Create a new portal entity to make the portal bi-way.
Create a new portal entity to make the portal bi-faced.
Create new portal entities to make the portal bi-way and bi-faced.
Remove portal entities to make the portal one-way and one-faced.
Completely remove a bi-way portal (4 portal entities). Equivalent to /portal remove_connected_portals and then /portal delete_portal
Set the portal's rotation transformation. The rotation transformation is defined by a rotating axis vector and the angle in degrees. When the axis is pointing on you, a positive angle corresponds to rotating counterclockwise.
Similar to the above but use x, y or z to represent the axis vector
Rotate the portal. This command does not change the portal's rotating transformation.
Similar to the above.
Change the portal's rotation transformation by applying an additional rotation to the original rotation.
Similar to the above.
Set the portal's scale transformation.
Make the portal entity only accessible by one player.
Make the portal entity accessible to all players.
Set the portal destination for only one player.
Remove the player-specific portal from the portal clutter.
Set a portal's custom name.