This repository contains my C++ programming learning process and course work with Unreal Engine 5.
In this repository, you can find:
- Projects developed throughout the course
- C++ fundamentals and UE5-specific applications
- Blueprint to C++ transition notes
- Code examples and explanations
- Problems encountered and their solutions
- C++ Fundamentals: Pointers, references, classes, inheritance
- UE5 C++ Framework: Actor, Component, GameMode structures
- Gameplay Programming: Character movement, combat systems, AI behavior
- Blueprint & C++ Integration: Using both systems together
- Unreal Engine: 5.x
- IDE: Visual Studio / Rider
- Version Control: Git & GitHub
- Programming Language: C++
/
├── Source/ # C++ source code
├── Content/ # Blueprints and assets
├── Docs/ # Notes and documentation
└── README.md # This file
- Clone the repository
- Open the
.uprojectfile with Unreal Engine - Generate Visual Studio solution (right-click > Generate Visual Studio project files)
- Open and compile the project in Visual Studio
This repository is actively being updated. Additions will be made as I learn new things.
Feel free to contact me for questions or suggestions.
Note: This repository is for educational purposes and reflects my personal development journey.