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Alex Coulombe edited this page Jun 10, 2026 · 3 revisions

MetaHuman → Godot Look-Dev

MetaHumans rendered in stock Godot 4.6 (Forward+) — no engine fork. A real-time look-development & turntable tool: dial skin, lighting, hair, and eyes with live sliders, drive the 52 ARKit facial blendshapes, play a retargeted full-body motion library with planted feet, and capture stills / turntable movies.

⚠️ Not an Epic Games or Godot Foundation product. Independent community tool by Agile Lens. "MetaHuman", "Unreal Engine", and "Unreal" are trademarks of Epic Games, Inc. "Godot" is a trademark of the Godot Foundation.

Get it

  • Prebuilt demos (sample MetaHuman baked in) from the Releases page:
    • Windows: MetaHumanGodot-win64.zip → unzip → run MetaHumanGodot.exe.
    • macOS (universal, Apple Silicon + Intel): MetaHumanGodot-macos-universal.zip → unzip → run MetaHumanGodot.app. Ad-hoc-signed (not notarized): on first launch run xattr -cr MetaHumanGodot.app, or approve under System Settings → Privacy & Security → Open Anyway. Uses Godot's native Metal backend.
  • From source: install Godot 4.6 (Forward+), then godot --path <absolute-path-to-godot_project> scenes/release.tscn --resolution 1280x1280 (the --path must be absolute). This repo ships the tooling only — bring your own MetaHuman (see Bring Your Own MetaHuman).

Pages

Version

Current release: v0.4.0 — the "grounded" release (studio floor, pore-level skin detail fix, eye limbal ring + lid shadow, drag-and-drop loading). Full history in CHANGELOG.md.

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