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Alex Coulombe edited this page Jun 10, 2026
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MetaHumans rendered in stock Godot 4.6 (Forward+) — no engine fork. A real-time look-development & turntable tool: dial skin, lighting, hair, and eyes with live sliders, drive the 52 ARKit facial blendshapes, play a retargeted full-body motion library with planted feet, and capture stills / turntable movies.
⚠️ Not an Epic Games or Godot Foundation product. Independent community tool by Agile Lens. "MetaHuman", "Unreal Engine", and "Unreal" are trademarks of Epic Games, Inc. "Godot" is a trademark of the Godot Foundation.
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Prebuilt Windows demo (sample MetaHuman baked in): grab
MetaHumanGodot-win64.zipfrom the Releases page, unzip, runMetaHumanGodot.exe. -
From source: install Godot 4.6 (Forward+), then
godot --path <absolute-path-to-godot_project> scenes/release.tscn --resolution 1280x1280(the--pathmust be absolute). This repo ships the tooling only — bring your own MetaHuman (see Bring Your Own MetaHuman).
- Controls and UI — keys, mouse, and every panel section explained
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Headless Capture and QA Hooks — the full
RELEASE_*environment-variable reference -
Bring Your Own MetaHuman — exporting + assembling
character.glb, and the gotchas - Lighting Presets — the shipped looks and what a preset saves
- Troubleshooting — common failures and their actual causes
Current release: v0.4.0 — the "grounded" release (studio floor, pore-level skin detail fix, eye limbal ring + lid shadow, drag-and-drop loading). Full history in CHANGELOG.md.