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Unity Input Validation

Unity Requirement: 2019.1+

Validates the Legacy Input System


Screenshots

Scene 'detectgamepad': Showing the controller layout

Scene 'showinput': Showing the raw input detection


Known Issue

  1. If connect the controller using Bluetooth, not dongle (ie: DualShock 4 -> CUH-ZWA1G) or USB cable. Input System can't detect whether or not the controller is disconnected by power off.
  2. Input System can detect Joycon, but it doesn't detect as Gamepad(???)
  3. runInBackground doesn't work. Unity window must be focus. (because direct access??)

TODO

  • Add Switch PRO image and switch image by current select. (ADD)

Update

2020-11-13
  • Convert to Legacy Input System
2019.04.28
  • Delete junk code
  • Fix unstable indecator button
  • Add Xbox controller indecator image
2019.04.26
  • Multiple Controller Support
2019.04.25
  • Project Created!

Credits

Based on Unity-Input-System-Controller-Test by Valxe www.valxe.idv.tw kculwp@gmail.com

About

Test the behaviour of Unity's Legacy Input System from a simple standalone app

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  • C# 75.1%
  • ShaderLab 21.8%
  • HLSL 3.1%