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I've encountered this more than once - a rough picture of the battle:
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Hello,
When AI does the thing where the unit stops one hex from your range (f.i. when AI speed 5 unit is attacking player speed 4 unit), it can be exploited and make AI walk all over the map one hex at a time.
You can move your unit one hex further and AI will keep coming towards you, but never attacking. If there's an obstacle for you to walk around, the AI unit will ignore rest of the battle and keep chasing you, even while your other units are massacring its ranged buddies.
I believe this is not desirable and there should be some kind of limit on how many times in a row the AI uses its waiting move.
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